Merge pull request #98 from st-andersson/master

BOSE Support
This commit is contained in:
Vinay Rao
2015-09-03 13:13:20 -07:00
2 changed files with 1595 additions and 0 deletions

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/**
* Bose SoundTouch
*
* Copyright 2015 SmartThings
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
*/
// Needed to be able to serialize the XmlSlurper data back to XML
import groovy.xml.XmlUtil
// for the UI
metadata {
definition (name: "Bose SoundTouch", namespace: "smartthings", author: "SmartThings") {
/**
* List our capabilties. Doing so adds predefined command(s) which
* belong to the capability.
*/
capability "Switch"
capability "Refresh"
capability "Music Player"
capability "Polling"
/**
* Define all commands, ie, if you have a custom action not
* covered by a capability, you NEED to define it here or
* the call will not be made.
*
* To call a capability function, just prefix it with the name
* of the capability, for example, refresh would be "refresh.refresh"
*/
command "preset1"
command "preset2"
command "preset3"
command "preset4"
command "preset5"
command "preset6"
command "aux"
command "everywhereJoin"
command "everywhereLeave"
}
/**
* Define the various tiles and the states that they can be in.
* The 2nd parameter defines an event which the tile listens to,
* if received, it tries to map it to a state.
*
* You can also use ${currentValue} for the value of the event
* or ${name} for the name of the event. Just make SURE to use
* single quotes, otherwise it will only be interpreted at time of
* launch, instead of every time the event triggers.
*/
valueTile("nowplaying", "device.nowplaying", width: 2, height: 1, decoration:"flat") {
state "nowplaying", label:'${currentValue}', action:"refresh.refresh"
}
standardTile("switch", "device.switch", width: 1, height: 1, canChangeIcon: true) {
state "off", label: '${name}', action: "switch.on", icon: "st.Electronics.electronics16", backgroundColor: "#ffffff"
state "on", label: '${name}', action: "switch.off", icon: "st.Electronics.electronics16", backgroundColor: "#79b821"
}
valueTile("1", "device.station1", decoration: "flat", canChangeIcon: false) {
state "station1", label:'${currentValue}', action:"preset1"
}
valueTile("2", "device.station2", decoration: "flat", canChangeIcon: false) {
state "station2", label:'${currentValue}', action:"preset2"
}
valueTile("3", "device.station3", decoration: "flat", canChangeIcon: false) {
state "station3", label:'${currentValue}', action:"preset3"
}
valueTile("4", "device.station4", decoration: "flat", canChangeIcon: false) {
state "station4", label:'${currentValue}', action:"preset4"
}
valueTile("5", "device.station5", decoration: "flat", canChangeIcon: false) {
state "station5", label:'${currentValue}', action:"preset5"
}
valueTile("6", "device.station6", decoration: "flat", canChangeIcon: false) {
state "station6", label:'${currentValue}', action:"preset6"
}
valueTile("aux", "device.switch", decoration: "flat", canChangeIcon: false) {
state "default", label:'Auxillary\nInput', action:"aux"
}
standardTile("refresh", "device.nowplaying", decoration: "flat", canChangeIcon: false) {
state "default", label:'', action:"refresh", icon:"st.secondary.refresh"
}
controlTile("volume", "device.volume", "slider", height:1, width:3, range:"(0..100)") {
state "volume", action:"music Player.setLevel"
}
standardTile("playpause", "device.playpause", decoration: "flat") {
state "pause", label:'', icon:'st.sonos.play-btn', action:'music Player.play'
state "play", label:'', icon:'st.sonos.pause-btn', action:'music Player.pause'
}
standardTile("prev", "device.switch", decoration: "flat", canChangeIcon: false) {
state "default", label:'', action:"music Player.previousTrack", icon:"st.sonos.previous-btn"
}
standardTile("next", "device.switch", decoration: "flat", canChangeIcon: false) {
state "default", label:'', action:"music Player.nextTrack", icon:"st.sonos.next-btn"
}
valueTile("everywhere", "device.everywhere", width:2, height:1, decoration:"flat") {
state "join", label:"Join\nEverywhere", action:"everywhereJoin"
state "leave", label:"Leave\nEverywhere", action:"everywhereLeave"
// Final state is used if the device is in a state where joining is not possible
state "unavailable", label:"Not Available"
}
// Defines which tile to show in the overview
main "switch"
// Defines which tile(s) to show when user opens the detailed view
details ([
"nowplaying", "refresh", // Row 1 (112)
"prev", "playpause", "next", // Row 2 (123)
"volume", // Row 3 (111)
"1", "2", "3", // Row 4 (123)
"4", "5", "6", // Row 5 (123)
"aux", "everywhere"]) // Row 6 (122)
}
/**************************************************************************
* The following section simply maps the actions as defined in
* the metadata into onAction() calls.
*
* This is preferred since some actions can be dealt with more
* efficiently this way. Also keeps all user interaction code in
* one place.
*
*/
def off() { onAction("off") }
def on() { onAction("on") }
def volup() { onAction("volup") }
def voldown() { onAction("voldown") }
def preset1() { onAction("1") }
def preset2() { onAction("2") }
def preset3() { onAction("3") }
def preset4() { onAction("4") }
def preset5() { onAction("5") }
def preset6() { onAction("6") }
def aux() { onAction("aux") }
def refresh() { onAction("refresh") }
def setLevel(level) { onAction("volume", level) }
def play() { onAction("play") }
def pause() { onAction("pause") }
def mute() { onAction("mute") }
def unmute() { onAction("unmute") }
def previousTrack() { onAction("previous") }
def nextTrack() { onAction("next") }
def everywhereJoin() { onAction("ejoin") }
def everywhereLeave() { onAction("eleave") }
/**************************************************************************/
/**
* Main point of interaction with things.
* This function is called by SmartThings Cloud with the resulting data from
* any action (see HubAction()).
*
* Conversely, to execute any actions, you need to return them as a single
* item or a list (flattened).
*
* @param data Data provided by the cloud
* @return an action or a list() of actions. Can also return null if no further
* action is desired at this point.
*/
def parse(String event) {
def data = parseLanMessage(event)
def actions = []
// List of permanent root node handlers
def handlers = [
"nowPlaying" : "boseParseNowPlaying",
"volume" : "boseParseVolume",
"presets" : "boseParsePresets",
"zone" : "boseParseEverywhere",
]
// No need to deal with non-XML data
if (!data.headers || !data.headers?."content-type".contains("xml"))
return null
// Move any pending callbacks into ready state
prepareCallbacks()
def xml = new XmlSlurper().parseText(data.body)
// Let each parser take a stab at it
handlers.each { node,func ->
if (xml.name() == node)
actions << "$func"(xml)
}
// If we have callbacks waiting for this...
actions << processCallbacks(xml)
// Be nice and helpful
if (actions.size() == 0) {
log.warn "parse(): Unhandled data = " + lan
return null
}
// Issue new actions
return actions.flatten()
}
/**
* Called when the devicetype is first installed.
*
* @return action(s) to take or null
*/
def installed() {
onAction("refresh")
}
/**
* Responsible for dealing with user input and taking the
* appropiate action.
*
* @param user The user interaction
* @param data Additional data (optional)
* @return action(s) to take (or null if none)
*/
def onAction(String user, data=null) {
log.info "onAction(${user})"
// Keep IP address current (since device may have changed)
state.address = parent.resolveDNI2Address(device.deviceNetworkId)
// Process action
def actions = null
switch (user) {
case "on":
actions = boseSetPowerState(true)
break
case "off":
boseSetNowPlaying(null, "STANDBY")
actions = boseSetPowerState(false)
break
case "volume":
actions = boseSetVolume(data)
break
case "aux":
boseSetNowPlaying(null, "AUX")
boseZoneReset()
sendEvent(name:"everywhere", value:"unavailable")
case "1":
case "2":
case "3":
case "4":
case "5":
case "6":
actions = boseSetInput(user)
break
case "refresh":
boseSetNowPlaying(null, "REFRESH")
actions = [boseRefreshNowPlaying(), boseGetPresets(), boseGetVolume(), boseGetEverywhereState()]
break
case "play":
actions = [boseSetPlayMode(true), boseRefreshNowPlaying()]
break
case "pause":
actions = [boseSetPlayMode(false), boseRefreshNowPlaying()]
break
case "previous":
actions = [boseChangeTrack(-1), boseRefreshNowPlaying()]
break
case "next":
actions = [boseChangeTrack(1), boseRefreshNowPlaying()]
break
case "mute":
actions = boseSetMute(true)
break
case "unmute":
actions = boseSetMute(false)
break
case "ejoin":
actions = boseZoneJoin()
break
case "eleave":
actions = boseZoneLeave()
break
default:
log.error "Unhandled action: " + user
}
// Make sure we don't have nested lists
if (actions instanceof List)
return actions.flatten()
return actions
}
/**
* Called every so often (every 5 minutes actually) to refresh the
* tiles so the user gets the correct information.
*/
def poll() {
return boseRefreshNowPlaying()
}
/**
* Joins this speaker into the everywhere zone
*/
def boseZoneJoin() {
def results = []
def posts = parent.boseZoneJoin(this)
for (post in posts) {
if (post['endpoint'])
results << bosePOST(post['endpoint'], post['body'], post['host'])
}
sendEvent(name:"everywhere", value:"leave")
results << boseRefreshNowPlaying()
return results
}
/**
* Removes this speaker from the everywhere zone
*/
def boseZoneLeave() {
def results = []
def posts = parent.boseZoneLeave(this)
for (post in posts) {
if (post['endpoint'])
results << bosePOST(post['endpoint'], post['body'], post['host'])
}
sendEvent(name:"everywhere", value:"join")
results << boseRefreshNowPlaying()
return results
}
/**
* Removes this speaker and any children WITHOUT
* signaling the speakers themselves. This is needed
* in certain cases where we know the user action will
* cause the zone to collapse (for example, AUX)
*/
def boseZoneReset() {
parent.boseZoneReset()
}
/**
* Handles <nowPlaying></nowPlaying> information and can also
* perform addtional actions if there is a pending command
* stored in the state variable. For example, the power is
* handled this way.
*
* @param xmlData Data to parse
* @return command
*/
def boseParseNowPlaying(xmlData) {
def result = []
// Perform display update, allow it to add additional commands
if (boseSetNowPlaying(xmlData)) {
result << boseRefreshNowPlaying()
}
return result
}
/**
* Parses volume data
*
* @param xmlData Data to parse
* @return command
*/
def boseParseVolume(xmlData) {
def result = []
sendEvent(name:"volume", value:xmlData.actualvolume.text())
sendEvent(name:"mute", value:(Boolean.toBoolean(xmlData.muteenabled.text()) ? "unmuted" : "muted"))
return result
}
/**
* Parses the result of the boseGetEverywhereState() call
*
* @param xmlData
*/
def boseParseEverywhere(xmlData) {
// No good way of detecting the correct state right now
}
/**
* Parses presets and updates the buttons
*
* @param xmlData Data to parse
* @return command
*/
def boseParsePresets(xmlData) {
def result = []
state.preset = [:]
def missing = ["1", "2", "3", "4", "5", "6"]
for (preset in xmlData.preset) {
def id = preset.attributes()['id']
def name = preset.ContentItem.itemName[0].text().replaceAll(~/ +/, "\n")
if (name == "##TRANS_SONGS##")
name = "Local\nPlaylist"
sendEvent(name:"station${id}", value:name)
missing = missing.findAll { it -> it != id }
// Store the presets into the state for recall later
state.preset["$id"] = XmlUtil.serialize(preset.ContentItem)
}
for (id in missing) {
state.preset["$id"] = null
sendEvent(name:"station${id}", value:"Preset $id\n\nNot set")
}
return result
}
/**
* Based on <nowPlaying></nowPlaying>, updates the visual
* representation of the speaker
*
* @param xmlData The nowPlaying info
* @param override Provide the source type manually (optional)
*
* @return true if it would prefer a refresh soon
*/
def boseSetNowPlaying(xmlData, override=null) {
def needrefresh = false
def nowplaying = null
if (xmlData && xmlData.playStatus) {
switch(xmlData.playStatus) {
case "BUFFERING_STATE":
nowplaying = "Please wait\nBuffering..."
needrefresh = true
break
case "PLAY_STATE":
sendEvent(name:"playpause", value:"play")
break
case "PAUSE_STATE":
case "STOP_STATE":
sendEvent(name:"playpause", value:"pause")
break
}
}
// If the previous section didn't handle this, take another stab at it
if (!nowplaying) {
nowplaying = ""
switch (override ? override : xmlData.attributes()['source']) {
case "AUX":
nowplaying = "Auxiliary Input"
break
case "AIRPLAY":
nowplaying = "Air Play"
break
case "STANDBY":
nowplaying = "Standby"
break
case "INTERNET_RADIO":
nowplaying = "${xmlData.stationName.text()}\n\n${xmlData.description.text()}"
break
case "REFRESH":
nowplaying = "Please wait"
break
case "SPOTIFY":
case "DEEZER":
case "PANDORA":
case "IHEART":
if (xmlData.ContentItem.itemName[0])
nowplaying += "[${xmlData.ContentItem.itemName[0].text()}]\n\n"
case "STORED_MUSIC":
nowplaying += "${xmlData.track.text()}"
if (xmlData.artist)
nowplaying += "\nby\n${xmlData.artist.text()}"
if (xmlData.album)
nowplaying += "\n\n(${xmlData.album.text()})"
break
default:
if (xmlData != null)
nowplaying = "${xmlData.ContentItem.itemName[0].text()}"
else
nowplaying = "Unknown"
}
}
// Some last parsing which only deals with actual data from device
if (xmlData) {
if (xmlData.attributes()['source'] == "STANDBY") {
log.trace "nowPlaying reports standby: " + XmlUtil.serialize(xmlData)
sendEvent(name:"switch", value:"off")
} else {
sendEvent(name:"switch", value:"on")
}
boseSetPlayerAttributes(xmlData)
}
// Do not allow a standby device or AUX to be master
if (!parent.boseZoneHasMaster() && (override ? override : xmlData.attributes()['source']) == "STANDBY")
sendEvent(name:"everywhere", value:"unavailable")
else if ((override ? override : xmlData.attributes()['source']) == "AUX")
sendEvent(name:"everywhere", value:"unavailable")
else if (boseGetZone()) {
log.info "We're in the zone: " + boseGetZone()
sendEvent(name:"everywhere", value:"leave")
} else
sendEvent(name:"everywhere", value:"join")
sendEvent(name:"nowplaying", value:nowplaying)
return needrefresh
}
/**
* Updates the attributes exposed by the music Player capability
*
* @param xmlData The NowPlaying XML data
*/
def boseSetPlayerAttributes(xmlData) {
// Refresh attributes
def trackText = ""
def trackDesc = ""
def trackData = [:]
switch (xmlData.attributes()['source']) {
case "STANDBY":
trackData["station"] = trackText = trackDesc = "Standby"
break
case "AUX":
trackData["station"] = trackText = trackDesc = "Auxiliary Input"
break
case "AIRPLAY":
trackData["station"] = trackText = trackDesc = "Air Play"
break
case "SPOTIFY":
case "DEEZER":
case "PANDORA":
case "IHEART":
case "STORED_MUSIC":
trackText = trackDesc = "${xmlData.track.text()}"
trackData["name"] = xmlData.track.text()
if (xmlData.artist) {
trackText += " by ${xmlData.artist.text()}"
trackDesc += " - ${xmlData.artist.text()}"
trackData["artist"] = xmlData.artist.text()
}
if (xmlData.album) {
trackText += " (${xmlData.album.text()})"
trackData["album"] = xmlData.album.text()
}
break
case "INTERNET_RADIO":
trackDesc = xmlData.stationName.text()
trackText = xmlData.stationName.text() + ": " + xmlData.description.text()
trackData["station"] = xmlData.stationName.text()
break
default:
trackText = trackDesc = xmlData.ContentItem.itemName[0].text()
}
sendEvent(name:"trackDescription", value:trackDesc, descriptionText:trackText)
}
/**
* Queries the state of the "play everywhere" mode
*
* @return command
*/
def boseGetEverywhereState() {
return boseGET("/getZone")
}
/**
* Generates a remote key event
*
* @param key The name of the key
*
* @return command
*
* @note It's VITAL that it's done as two requests, or it will ignore the
* the second key info.
*/
def boseKeypress(key) {
def press = "<key state=\"press\" sender=\"Gabbo\">${key}</key>"
def release = "<key state=\"release\" sender=\"Gabbo\">${key}</key>"
return [bosePOST("/key", press), bosePOST("/key", release)]
}
/**
* Pauses or plays current preset
*
* @param play If true, plays, else it pauses (depending on preset, may stop)
*
* @return command
*/
def boseSetPlayMode(boolean play) {
log.trace "Sending " + (play ? "PLAY" : "PAUSE")
return boseKeypress(play ? "PLAY" : "PAUSE")
}
/**
* Sets the volume in a deterministic way.
*
* @param New volume level, ranging from 0 to 100
*
* @return command
*/
def boseSetVolume(int level) {
def result = []
int vol = Math.min(100, Math.max(level, 0))
sendEvent(name:"volume", value:"${vol}")
return [bosePOST("/volume", "<volume>${vol}</volume>"), boseGetVolume()]
}
/**
* Sets the mute state, unfortunately, for now, we need to query current
* state before taking action (no discrete mute/unmute)
*
* @param mute If true, mutes the system
* @return command
*/
def boseSetMute(boolean mute) {
queueCallback('volume', 'cb_boseSetMute', mute ? 'MUTE' : 'UNMUTE')
return boseGetVolume()
}
/**
* Callback for boseSetMute(), checks current state and changes it
* if it doesn't match the requested state.
*
* @param xml The volume XML data
* @param mute The new state of mute
*
* @return command
*/
def cb_boseSetMute(xml, mute) {
def result = []
if ((xml.muteenabled.text() == 'false' && mute == 'MUTE') ||
(xml.muteenabled.text() == 'true' && mute == 'UNMUTE'))
{
result << boseKeypress("MUTE")
}
log.trace("muteunmute: " + ((mute == "MUTE") ? "unmute" : "mute"))
sendEvent(name:"muteunmute", value:((mute == "MUTE") ? "unmute" : "mute"))
return result
}
/**
* Refreshes the state of the volume
*
* @return command
*/
def boseGetVolume() {
return boseGET("/volume")
}
/**
* Changes the track to either the previous or next
*
* @param direction > 0 = next track, < 0 = previous track, 0 = no action
* @return command
*/
def boseChangeTrack(int direction) {
if (direction < 0) {
return boseKeypress("PREV_TRACK")
} else if (direction > 0) {
return boseKeypress("NEXT_TRACK")
}
return []
}
/**
* Sets the input to preset 1-6 or AUX
*
* @param input The input (one of 1,2,3,4,5,6,aux)
*
* @return command
*
* @note If no presets have been loaded, it will first refresh the presets.
*/
def boseSetInput(input) {
log.info "boseSetInput(${input})"
def result = []
if (!state.preset) {
result << boseGetPresets()
queueCallback('presets', 'cb_boseSetInput', input)
} else {
result << cb_boseSetInput(null, input)
}
return result
}
/**
* Callback used by boseSetInput(), either called directly by
* boseSetInput() if we already have presets, or called after
* retreiving the presets for the first time.
*
* @param xml The presets XML data
* @param input Desired input
*
* @return command
*
* @note Uses KEY commands for AUX, otherwise /select endpoint.
* Reason for this is latency. Since keypresses are done
* in pairs (press + release), you could accidentally change
* the preset if there is a long delay between the two.
*/
def cb_boseSetInput(xml, input) {
def result = []
if (input >= "1" && input <= "6" && state.preset["$input"])
result << bosePOST("/select", state.preset["$input"])
else if (input.toLowerCase() == "aux") {
result << boseKeypress("AUX_INPUT")
}
// Horrible workaround... but we need to delay
// the update by at least a few seconds...
result << boseRefreshNowPlaying(3000)
return result
}
/**
* Sets the power state of the bose unit
*
* @param device The device in-question
* @param enable True to power on, false to power off
*
* @return command
*
* @note Will first query state before acting since there
* is no discreete call.
*/
def boseSetPowerState(boolean enable) {
log.info "boseSetPowerState(${enable})"
queueCallback('nowPlaying', "cb_boseSetPowerState", enable ? "POWERON" : "POWEROFF")
return boseRefreshNowPlaying()
}
/**
* Callback function used by boseSetPowerState(), is used
* to handle the fact that we only have a toggle for power.
*
* @param xml The XML data from nowPlaying
* @param state The requested state
*
* @return command
*/
def cb_boseSetPowerState(xml, state) {
def result = []
if ( (xml.attributes()['source'] == "STANDBY" && state == "POWERON") ||
(xml.attributes()['source'] != "STANDBY" && state == "POWEROFF") )
{
result << boseKeypress("POWER")
if (state == "POWERON") {
result << boseRefreshNowPlaying()
queueCallback('nowPlaying', "cb_boseConfirmPowerOn", 5)
}
}
return result.flatten()
}
/**
* We're sometimes too quick on the draw and get a refreshed nowPlaying
* which shows standby (essentially, the device has yet to completely
* transition to awake state), so we need to poll a few times extra
* to make sure we get it right.
*
* @param xml The XML data from nowPlaying
* @param tries A counter which will decrease, once it reaches zero,
* we give up and assume that whatever we got was correct.
* @return command
*/
def cb_boseConfirmPowerOn(xml, tries) {
def result = []
log.warn "boseConfirmPowerOn() attempt #" + tries
if (xml.attributes()['source'] == "STANDBY" && tries > 0) {
result << boseRefreshNowPlaying()
queueCallback('nowPlaying', "cb_boseConfirmPowerOn", tries-1)
}
return result
}
/**
* Requests an update on currently playing item(s)
*
* @param delay If set to non-zero, delays x ms before issuing
*
* @return command
*/
def boseRefreshNowPlaying(delay=0) {
if (delay > 0) {
return ["delay ${delay}", boseGET("/now_playing")]
}
return boseGET("/now_playing")
}
/**
* Requests the list of presets
*
* @return command
*/
def boseGetPresets() {
return boseGET("/presets")
}
/**
* Utility function, makes GET requests to BOSE device
*
* @param path What endpoint
*
* @return command
*/
def boseGET(String path) {
new physicalgraph.device.HubAction([
method: "GET",
path: path,
headers: [
HOST: state.address + ":8090",
]])
}
/**
* Utility function, makes a POST request to the BOSE device with
* the provided data.
*
* @param path What endpoint
* @param data What data
* @param address Specific ip and port (optional)
*
* @return command
*/
def bosePOST(String path, String data, String address=null) {
new physicalgraph.device.HubAction([
method: "POST",
path: path,
body: data,
headers: [
HOST: address ?: (state.address + ":8090"),
]])
}
/**
* Queues a callback function for when a specific XML root is received
* Will execute on subsequent parse() call(s), never on the current
* parse() call.
*
* @param root The root node that this callback should react to
* @param func Name of the function
* @param param Parameters for function (optional)
*/
def queueCallback(String root, String func, param=null) {
if (!state.pending)
state.pending = [:]
if (!state.pending[root])
state.pending[root] = []
state.pending[root] << ["$func":"$param"]
}
/**
* Transfers the pending callbacks into readiness state
* so they can be executed by processCallbacks()
*
* This is needed to avoid reacting to queueCallbacks() within
* the same loop.
*/
def prepareCallbacks() {
if (!state.pending)
return
if (!state.ready)
state.ready = [:]
state.ready << state.pending
state.pending = [:]
}
/**
* Executes any ready callback for a specific root node
* with associated parameter and then clears that entry.
*
* If a callback returns data, it's added to a list of
* commands which is returned to the caller of this function
*
* Once a callback has been used, it's removed from the list
* of queued callbacks (ie, it executes only once!)
*
* @param xml The XML data to be examined and delegated
* @return list of commands
*/
def processCallbacks(xml) {
def result = []
if (!state.ready)
return result
if (state.ready[xml.name()]) {
state.ready[xml.name()].each { callback ->
callback.each { func, param ->
if (func != "func") {
if (param)
result << "$func"(xml, param)
else
result << "$func"(xml)
}
}
}
state.ready.remove(xml.name())
}
return result.flatten()
}
/**
* State managament for the Play Everywhere zone.
* This is typically called from the parent.
*
* A device is either:
*
* null = Not participating
* server = running the show
* client = under the control of the server
*
* @param newstate (see above for types)
*/
def boseSetZone(String newstate) {
log.debug "boseSetZone($newstate)"
state.zone = newstate
// Refresh our state
if (newstate) {
sendEvent(name:"everywhere", value:"leave")
} else {
sendEvent(name:"everywhere", value:"join")
}
}
/**
* Used by the Everywhere zone, returns the current state
* of zone membership (null, server, client)
* This is typically called from the parent.
*
* @return state
*/
def boseGetZone() {
return state.zone
}
/**
* Sets the DeviceID of this particular device.
*
* Needs to be done this way since DNI is not always
* the same as DeviceID which is used internally by
* BOSE.
*
* @param devID The DeviceID
*/
def boseSetDeviceID(String devID) {
state.deviceID = devID
}
/**
* Retrieves the DeviceID for this device
*
* @return deviceID
*/
def boseGetDeviceID() {
return state.deviceID
}
/**
* Returns the IP of this device
*
* @return IP address
*/
def getDeviceIP() {
return parent.resolveDNI2Address(device.deviceNetworkId)
}

View File

@@ -0,0 +1,606 @@
/**
* Bose SoundTouch (Connect)
*
* Copyright 2015 SmartThings
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
*/
definition(
name: "Bose SoundTouch (Connect)",
namespace: "smartthings",
author: "SmartThings",
description: "Control your Bose SoundTouch speakers",
category: "SmartThings Labs",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png",
iconX3Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png"
)
preferences {
page(name:"deviceDiscovery", title:"Device Setup", content:"deviceDiscovery", refreshTimeout:5)
}
/**
* Get the urn that we're looking for
*
* @return URN which we are looking for
*
* @todo This + getUSNQualifier should be one and should use regular expressions
*/
def getDeviceType() {
return "urn:schemas-upnp-org:device:MediaRenderer:1" // Bose
}
/**
* If not null, returns an additional qualifier for ssdUSN
* to avoid spamming the network
*
* @return Additional qualifier OR null if not needed
*/
def getUSNQualifier() {
return "uuid:BO5EBO5E-F00D-F00D-FEED-"
}
/**
* Get the name of the new device to instantiate in the user's smartapps
* This must be an app owned by the namespace (see #getNameSpace).
*
* @return name
*/
def getDeviceName() {
return "Bose SoundTouch"
}
/**
* Returns the namespace this app and siblings use
*
* @return namespace
*/
def getNameSpace() {
return "smartthings"
}
/**
* The deviceDiscovery page used by preferences. Will automatically
* make calls to the underlying discovery mechanisms as well as update
* whenever new devices are discovered AND verified.
*
* @return a dynamicPage() object
*/
def deviceDiscovery()
{
if(canInstallLabs())
{
def refreshInterval = 3 // Number of seconds between refresh
int deviceRefreshCount = !state.deviceRefreshCount ? 0 : state.deviceRefreshCount as int
state.deviceRefreshCount = deviceRefreshCount + refreshInterval
def devices = getSelectableDevice()
def numFound = devices.size() ?: 0
// Make sure we get location updates (contains LAN data such as SSDP results, etc)
subscribeNetworkEvents()
//device discovery request every 15s
if((deviceRefreshCount % 15) == 0) {
discoverDevices()
}
// Verify request every 3 seconds except on discoveries
if(((deviceRefreshCount % 3) == 0) && ((deviceRefreshCount % 15) != 0)) {
verifyDevices()
}
log.trace "Discovered devices: ${devices}"
return dynamicPage(name:"deviceDiscovery", title:"Discovery Started!", nextPage:"", refreshInterval:refreshInterval, install:true, uninstall: true) {
section("Please wait while we discover your ${getDeviceName()}. Discovery can take five minutes or more, so sit back and relax! Select your device below once discovered.") {
input "selecteddevice", "enum", required:false, title:"Select ${getDeviceName()} (${numFound} found)", multiple:true, options:devices
}
}
}
else
{
def upgradeNeeded = """To use SmartThings Labs, your Hub should be completely up to date.
To update your Hub, access Location Settings in the Main Menu (tap the gear next to your location name), select your Hub, and choose "Update Hub"."""
return dynamicPage(name:"deviceDiscovery", title:"Upgrade needed!", nextPage:"", install:true, uninstall: true) {
section("Upgrade") {
paragraph "$upgradeNeeded"
}
}
}
}
/**
* Called by SmartThings Cloud when user has selected device(s) and
* pressed "Install".
*/
def installed() {
log.trace "Installed with settings: ${settings}"
initialize()
}
/**
* Called by SmartThings Cloud when app has been updated
*/
def updated() {
log.trace "Updated with settings: ${settings}"
unsubscribe()
initialize()
}
/**
* Called by SmartThings Cloud when user uninstalls the app
*
* We don't need to manually do anything here because any children
* are automatically removed upon the removal of the parent.
*
* Only time to do anything here is when you need to notify
* the remote end. And even then you're discouraged from removing
* the children manually.
*/
def uninstalled() {
}
/**
* If user has selected devices, will start monitoring devices
* for changes (new address, port, etc...)
*/
def initialize() {
log.trace "initialize()"
state.subscribe = false
if (selecteddevice) {
addDevice()
refreshDevices()
subscribeNetworkEvents(true)
}
}
/**
* Adds the child devices based on the user's selection
*
* Uses selecteddevice defined in the deviceDiscovery() page
*/
def addDevice(){
def devices = getVerifiedDevices()
def devlist
log.trace "Adding childs"
// If only one device is selected, we don't get a list (when using simulator)
if (!(selecteddevice instanceof List)) {
devlist = [selecteddevice]
} else {
devlist = selecteddevice
}
log.trace "These are being installed: ${devlist}"
devlist.each { dni ->
def d = getChildDevice(dni)
if(!d) {
def newDevice = devices.find { (it.value.mac) == dni }
def deviceName = newDevice?.value.name
if (!deviceName)
deviceName = getDeviceName() + "[${newDevice?.value.name}]"
d = addChildDevice(getNameSpace(), getDeviceName(), dni, newDevice?.value.hub, [label:"${deviceName}"])
d.boseSetDeviceID(newDevice.value.deviceID)
log.trace "Created ${d.displayName} with id $dni"
} else {
log.trace "${d.displayName} with id $dni already exists"
}
}
}
/**
* Resolves a DeviceNetworkId to an address. Primarily used by children
*
* @param dni Device Network id
* @return address or null
*/
def resolveDNI2Address(dni) {
def device = getVerifiedDevices().find { (it.value.mac) == dni }
if (device) {
return convertHexToIP(device.value.networkAddress)
}
return null
}
/**
* Joins a child to the "Play Everywhere" zone
*
* @param child The speaker joining the zone
* @return A list of maps with POST data
*/
def boseZoneJoin(child) {
log = child.log // So we can debug this function
def results = []
def result = [:]
// Find the master (if any)
def server = getChildDevices().find{ it.boseGetZone() == "server" }
if (server) {
log.debug "boseJoinZone() We have a server already, so lets add the new speaker"
child.boseSetZone("client")
result['endpoint'] = "/setZone"
result['host'] = server.getDeviceIP() + ":8090"
result['body'] = "<zone master=\"${server.boseGetDeviceID()}\" senderIPAddress=\"${server.getDeviceIP()}\">"
getChildDevices().each{ it ->
log.trace "child: " + child
log.trace "zone : " + it.boseGetZone()
if (it.boseGetZone() || it.boseGetDeviceID() == child.boseGetDeviceID())
result['body'] = result['body'] + "<member ipaddress=\"${it.getDeviceIP()}\">${it.boseGetDeviceID()}</member>"
}
result['body'] = result['body'] + '</zone>'
} else {
log.debug "boseJoinZone() No server, add it!"
result['endpoint'] = "/setZone"
result['host'] = child.getDeviceIP() + ":8090"
result['body'] = "<zone master=\"${child.boseGetDeviceID()}\" senderIPAddress=\"${child.getDeviceIP()}\">"
result['body'] = result['body'] + "<member ipaddress=\"${child.getDeviceIP()}\">${child.boseGetDeviceID()}</member>"
result['body'] = result['body'] + '</zone>'
child.boseSetZone("server")
}
results << result
return results
}
def boseZoneReset() {
getChildDevices().each{ it.boseSetZone(null) }
}
def boseZoneHasMaster() {
return getChildDevices().find{ it.boseGetZone() == "server" } != null
}
/**
* Removes a speaker from the play everywhere zone.
*
* @param child Which speaker is leaving
* @return a list of maps with POST data
*/
def boseZoneLeave(child) {
log = child.log // So we can debug this function
def results = []
def result = [:]
// First, tag us as a non-member
child.boseSetZone(null)
// Find the master (if any)
def server = getChildDevices().find{ it.boseGetZone() == "server" }
if (server && server.boseGetDeviceID() != child.boseGetDeviceID()) {
log.debug "boseLeaveZone() We have a server, so tell him we're leaving"
result['endpoint'] = "/removeZoneSlave"
result['host'] = server.getDeviceIP() + ":8090"
result['body'] = "<zone master=\"${server.boseGetDeviceID()}\" senderIPAddress=\"${server.getDeviceIP()}\">"
result['body'] = result['body'] + "<member ipaddress=\"${child.getDeviceIP()}\">${child.boseGetDeviceID()}</member>"
result['body'] = result['body'] + '</zone>'
results << result
} else {
log.debug "boseLeaveZone() No server, then...uhm, we probably were it!"
// Dismantle the entire thing, first send this to master
result['endpoint'] = "/removeZoneSlave"
result['host'] = child.getDeviceIP() + ":8090"
result['body'] = "<zone master=\"${child.boseGetDeviceID()}\" senderIPAddress=\"${child.getDeviceIP()}\">"
getChildDevices().each{ dev ->
if (dev.boseGetZone() || dev.boseGetDeviceID() == child.boseGetDeviceID())
result['body'] = result['body'] + "<member ipaddress=\"${dev.getDeviceIP()}\">${dev.boseGetDeviceID()}</member>"
}
result['body'] = result['body'] + '</zone>'
results << result
// Also issue this to each individual client
getChildDevices().each{ dev ->
if (dev.boseGetZone() && dev.boseGetDeviceID() != child.boseGetDeviceID()) {
log.trace "Additional device: " + dev
result['host'] = dev.getDeviceIP() + ":8090"
results << result
}
}
}
return results
}
/**
* Define our XML parsers
*
* @return mapping of root-node <-> parser function
*/
def getParsers() {
[
"root" : "parseDESC",
"info" : "parseINFO"
]
}
/**
* Called when location has changed, contains information from
* network transactions. See deviceDiscovery() for where it is
* registered.
*
* @param evt Holds event information
*/
def onLocation(evt) {
// Convert the event into something we can use
def lanEvent = parseLanMessage(evt.description, true)
lanEvent << ["hub":evt?.hubId]
// Determine what we need to do...
if (lanEvent?.ssdpTerm?.contains(getDeviceType()) &&
(getUSNQualifier() == null ||
lanEvent?.ssdpUSN?.contains(getUSNQualifier())
)
)
{
parseSSDP(lanEvent)
}
else if (
lanEvent.headers && lanEvent.body &&
lanEvent.headers."content-type".contains("xml")
)
{
def parsers = getParsers()
def xmlData = new XmlSlurper().parseText(lanEvent.body)
// Let each parser take a stab at it
parsers.each { node,func ->
if (xmlData.name() == node)
"$func"(xmlData)
}
}
}
/**
* Handles SSDP description file.
*
* @param xmlData
*/
private def parseDESC(xmlData) {
log.info "parseDESC()"
def devicetype = getDeviceType().toLowerCase()
def devicetxml = body.device.deviceType.text().toLowerCase()
// Make sure it's the type we want
if (devicetxml == devicetype) {
def devices = getDevices()
def device = devices.find {it?.key?.contains(xmlData?.device?.UDN?.text())}
if (device && !device.value?.verified) {
// Unlike regular DESC, we cannot trust this just yet, parseINFO() decides all
device.value << [name:xmlData?.device?.friendlyName?.text(),model:xmlData?.device?.modelName?.text(), serialNumber:xmlData?.device?.serialNum?.text()]
} else {
log.error "parseDESC(): The xml file returned a device that didn't exist"
}
}
}
/**
* Handle BOSE <info></info> result. This is an alternative to
* using the SSDP description standard. Some of the speakers do
* not support SSDP description, so we need this as well.
*
* @param xmlData
*/
private def parseINFO(xmlData) {
log.info "parseINFO()"
def devicetype = getDeviceType().toLowerCase()
def deviceID = xmlData.attributes()['deviceID']
def device = getDevices().find {it?.key?.contains(deviceID)}
if (device && !device.value?.verified) {
device.value << [name:xmlData?.name?.text(),model:xmlData?.type?.text(), serialNumber:xmlData?.serialNumber?.text(), "deviceID":deviceID, verified: true]
}
}
/**
* Handles SSDP discovery messages and adds them to the list
* of discovered devices. If it already exists, it will update
* the port and location (in case it was moved).
*
* @param lanEvent
*/
def parseSSDP(lanEvent) {
//SSDP DISCOVERY EVENTS
def USN = lanEvent.ssdpUSN.toString()
def devices = getDevices()
if (!(devices."${USN}")) {
//device does not exist
log.trace "parseSDDP() Adding Device \"${USN}\" to known list"
devices << ["${USN}":lanEvent]
} else {
// update the values
def d = devices."${USN}"
if (d.networkAddress != lanEvent.networkAddress || d.deviceAddress != lanEvent.deviceAddress) {
log.trace "parseSSDP() Updating device location (ip & port)"
d.networkAddress = lanEvent.networkAddress
d.deviceAddress = lanEvent.deviceAddress
}
}
}
/**
* Generates a Map object which can be used with a preference page
* to represent a list of devices detected and verified.
*
* @return Map with zero or more devices
*/
Map getSelectableDevice() {
def devices = getVerifiedDevices()
def map = [:]
devices.each {
def value = "${it.value.name}"
def key = it.value.mac
map["${key}"] = value
}
map
}
/**
* Starts the refresh loop, making sure to keep us up-to-date with changes
*
*/
private refreshDevices() {
discoverDevices()
verifyDevices()
runIn(300, "refreshDevices")
}
/**
* Starts a subscription for network events
*
* @param force If true, will unsubscribe and subscribe if necessary (Optional, default false)
*/
private subscribeNetworkEvents(force=false) {
if (force) {
unsubscribe()
state.subscribe = false
}
if(!state.subscribe) {
subscribe(location, null, onLocation, [filterEvents:false])
state.subscribe = true
}
}
/**
* Issues a SSDP M-SEARCH over the LAN for a specific type (see getDeviceType())
*/
private discoverDevices() {
log.trace "discoverDevice() Issuing SSDP request"
sendHubCommand(new physicalgraph.device.HubAction("lan discovery ${getDeviceType()}", physicalgraph.device.Protocol.LAN))
}
/**
* Walks through the list of unverified devices and issues a verification
* request for each of them (basically calling verifyDevice() per unverified)
*/
private verifyDevices() {
def devices = getDevices().findAll { it?.value?.verified != true }
devices.each {
verifyDevice(
it?.value?.mac,
convertHexToIP(it?.value?.networkAddress),
convertHexToInt(it?.value?.deviceAddress),
it?.value?.ssdpPath
)
}
}
/**
* Verify the device, in this case, we need to obtain the info block which
* holds information such as the actual mac to use in certain scenarios.
*
* Without this mac (henceforth referred to as deviceID), we can't do multi-speaker
* functions.
*
* @param deviceNetworkId The DNI of the device
* @param ip The address of the device on the network (not the same as DNI)
* @param port The port to use (0 will be treated as invalid and will use 80)
* @param devicessdpPath The URL path (for example, /desc)
*
* @note Result is captured in locationHandler()
*/
private verifyDevice(String deviceNetworkId, String ip, int port, String devicessdpPath) {
if(ip) {
def address = ip + ":8090"
sendHubCommand(new physicalgraph.device.HubAction([
method: "GET",
path: "/info",
headers: [
HOST: address,
]]))
} else {
log.warn("verifyDevice() IP address was empty")
}
}
/**
* Returns an array of devices which have been verified
*
* @return array of verified devices
*/
def getVerifiedDevices() {
getDevices().findAll{ it?.value?.verified == true }
}
/**
* Returns all discovered devices or an empty array if none
*
* @return array of devices
*/
def getDevices() {
state.devices = state.devices ?: [:]
}
/**
* Converts a hexadecimal string to an integer
*
* @param hex The string with a hexadecimal value
* @return An integer
*/
private Integer convertHexToInt(hex) {
Integer.parseInt(hex,16)
}
/**
* Converts an IP address represented as 0xAABBCCDD to AAA.BBB.CCC.DDD
*
* @param hex Address represented in hex
* @return String containing normal IPv4 dot notation
*/
private String convertHexToIP(hex) {
if (hex)
[convertHexToInt(hex[0..1]),convertHexToInt(hex[2..3]),convertHexToInt(hex[4..5]),convertHexToInt(hex[6..7])].join(".")
else
hex
}
/**
* Tests if this setup can support SmarthThing Labs items
*
* @return true if it supports it.
*/
private Boolean canInstallLabs()
{
return hasAllHubsOver("000.011.00603")
}
/**
* Tests if the firmwares on all hubs owned by user match or exceed the
* provided version number.
*
* @param desiredFirmware The version that must match or exceed
* @return true if hub has same or newer
*/
private Boolean hasAllHubsOver(String desiredFirmware)
{
return realHubFirmwareVersions.every { fw -> fw >= desiredFirmware }
}
/**
* Creates a list of firmware version for every hub the user has
*
* @return List of firmwares
*/
private List getRealHubFirmwareVersions()
{
return location.hubs*.firmwareVersionString.findAll { it }
}