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Meta-data updates to enable multi-attribute-tiles for most important first devices. Note: several cases use a 'multi-attribute-tile' to show only a single attribute to get the larger & richer display of multi-attribute-tiles
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@@ -34,21 +34,22 @@ metadata {
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reply "zcl on-off off": "on/off: 0"
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}
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// UI tile definitions
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tiles {
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standardTile("switch", "device.switch", width: 2, height: 2, canChangeIcon: true) {
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state "on", label:'${name}', action:"switch.off", icon:"st.switches.switch.on", backgroundColor:"#79b821", nextState:"turningOff"
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state "off", label:'${name}', action:"switch.on", icon:"st.switches.switch.off", backgroundColor:"#ffffff", nextState:"turningOn"
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state "turningOn", label:'${name}', action:"switch.off", icon:"st.switches.switch.on", backgroundColor:"#79b821", nextState:"turningOff"
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state "turningOff", label:'${name}', action:"switch.on", icon:"st.switches.switch.off", backgroundColor:"#ffffff", nextState:"turningOn"
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tiles(scale: 2) {
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multiAttributeTile(name:"switch", type: "lighting", width: 6, height: 4, canChangeIcon: true){
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tileAttribute ("device.switch", key: "PRIMARY_CONTROL") {
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attributeState "on", label:'${name}', action:"switch.off", icon:"st.switches.switch.on", backgroundColor:"#79b821", nextState:"turningOff"
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attributeState "off", label:'${name}', action:"switch.on", icon:"st.switches.switch.off", backgroundColor:"#ffffff", nextState:"turningOn"
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attributeState "turningOn", label:'${name}', action:"switch.off", icon:"st.switches.switch.on", backgroundColor:"#79b821", nextState:"turningOff"
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attributeState "turningOff", label:'${name}', action:"switch.on", icon:"st.switches.switch.off", backgroundColor:"#ffffff", nextState:"turningOn"
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}
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tileAttribute ("device.level", key: "SLIDER_CONTROL") {
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attributeState "level", action:"switch level.setLevel"
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}
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}
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standardTile("refresh", "device.switch", inactiveLabel: false, decoration: "flat") {
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standardTile("refresh", "device.switch", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
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state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
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}
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controlTile("levelSliderControl", "device.level", "slider", height: 1, width: 3, inactiveLabel: false) {
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state "level", action:"switch level.setLevel"
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}
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valueTile("level", "device.level", inactiveLabel: false, decoration: "flat") {
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valueTile("level", "device.level", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
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state "level", label:'${currentValue} %', unit:"%", backgroundColor:"#ffffff"
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}
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main "switch"
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