Meta-data updates to enable multi-attribute-tiles for most important first devices. Note: several cases use a 'multi-attribute-tile' to show only a single attribute to get the larger & richer display of multi-attribute-tiles

This commit is contained in:
Jesse O'Neill-Oine
2015-08-11 14:59:46 -05:00
parent 61f616a141
commit 66287082c0
28 changed files with 376 additions and 367 deletions

View File

@@ -35,24 +35,26 @@ metadata {
reply "988100620100,delay 4200,9881006202": "command: 9881, payload: 00 62 03 00 00 00 FE FE"
}
tiles {
standardTile("toggle", "device.lock", width: 2, height: 2) {
state "locked", label:'locked', action:"lock.unlock", icon:"st.locks.lock.locked", backgroundColor:"#79b821", nextState:"unlocking"
state "unlocked", label:'unlocked', action:"lock.lock", icon:"st.locks.lock.unlocked", backgroundColor:"#ffffff", nextState:"locking"
state "unknown", label:"unknown", action:"lock.lock", icon:"st.locks.lock.unknown", backgroundColor:"#ffffff", nextState:"locking"
state "locking", label:'locking', icon:"st.locks.lock.locked", backgroundColor:"#79b821"
state "unlocking", label:'unlocking', icon:"st.locks.lock.unlocked", backgroundColor:"#ffffff"
tiles(scale: 2) {
multiAttributeTile(name:"toggle", type: "generic", width: 6, height: 4){
tileAttribute ("device.lock", key: "PRIMARY_CONTROL") {
attributeState "locked", label:'locked', action:"lock.unlock", icon:"st.locks.lock.locked", backgroundColor:"#79b821", nextState:"unlocking"
attributeState "unlocked", label:'unlocked', action:"lock.lock", icon:"st.locks.lock.unlocked", backgroundColor:"#ffffff", nextState:"locking"
attributeState "unknown", label:"unknown", action:"lock.lock", icon:"st.locks.lock.unknown", backgroundColor:"#ffffff", nextState:"locking"
attributeState "locking", label:'locking', icon:"st.locks.lock.locked", backgroundColor:"#79b821"
attributeState "unlocking", label:'unlocking', icon:"st.locks.lock.unlocked", backgroundColor:"#ffffff"
}
}
standardTile("lock", "device.lock", inactiveLabel: false, decoration: "flat") {
standardTile("lock", "device.lock", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
state "default", label:'lock', action:"lock.lock", icon:"st.locks.lock.locked", nextState:"locking"
}
standardTile("unlock", "device.lock", inactiveLabel: false, decoration: "flat") {
standardTile("unlock", "device.lock", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
state "default", label:'unlock', action:"lock.unlock", icon:"st.locks.lock.unlocked", nextState:"unlocking"
}
valueTile("battery", "device.battery", inactiveLabel: false, decoration: "flat") {
valueTile("battery", "device.battery", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
state "battery", label:'${currentValue}% battery', unit:""
}
standardTile("refresh", "device.lock", inactiveLabel: false, decoration: "flat") {
standardTile("refresh", "device.lock", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
state "default", label:'', action:"refresh.refresh", icon:"st.secondary.refresh"
}