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/**
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* Turn Off With Motion
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*
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* Copyright 2014 Kristopher Kubicki
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
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* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
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* for the specific language governing permissions and limitations under the License.
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*
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*/
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definition(
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name: "Turn Off With Motion",
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namespace: "KristopherKubicki",
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author: "Kristopher Kubicki",
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description: "Turns off a device if there is motion",
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category: "My Apps",
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iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience.png",
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iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png")
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preferences {
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section("Turn off when there's movement..."){
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input "motion1", "capability.motionSensor", title: "Where?", multiple: true
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}
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section("And on when there's been no movement for..."){
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input "minutes1", "number", title: "Minutes?"
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}
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section("Turn off/on light(s)..."){
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input "switches", "capability.switch", multiple: true
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}
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}
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def installed()
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{
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subscribe(motion1, "motion", motionHandler)
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schedule("0 * * * * ?", "scheduleCheck")
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}
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def updated()
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{
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unsubscribe()
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subscribe(motion1, "motion", motionHandler)
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unschedule()
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schedule("0 * * * * ?", "scheduleCheck")
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}
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def motionHandler(evt) {
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log.debug "$evt.name: $evt.value"
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if (evt.value == "active") {
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log.debug "turning on lights"
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switches.off()
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state.inactiveAt = null
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} else if (evt.value == "inactive") {
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if (!state.inactiveAt) {
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state.inactiveAt = now()
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}
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}
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}
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def scheduleCheck() {
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log.debug "schedule check, ts = ${state.inactiveAt}"
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if (state.inactiveAt) {
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def elapsed = now() - state.inactiveAt
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def threshold = 1000 * 60 * minutes1
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if (elapsed >= threshold) {
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log.debug "turning off lights"
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switches.on()
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state.inactiveAt = null
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}
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else {
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log.debug "${elapsed / 1000} sec since motion stopped"
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}
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}
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}
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