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344
smartapps/smartthings/mood-cube.src/mood-cube.groovy
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344
smartapps/smartthings/mood-cube.src/mood-cube.groovy
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/**
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* Mood Cube
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*
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* Copyright 2014 SmartThings, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
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* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
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* for the specific language governing permissions and limitations under the License.
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*
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*/
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/************
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* Metadata *
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************/
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definition(
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name: "Mood Cube",
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namespace: "smartthings",
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author: "SmartThings",
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description: "Set your lighting by rotating a cube containing a SmartSense Multi",
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category: "SmartThings Labs",
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iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/App-LightUpMyWorld.png",
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iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/App-LightUpMyWorld@2x.png"
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)
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/**********
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* Setup *
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**********/
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preferences {
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page(name: "mainPage", title: "", nextPage: "scenesPage", uninstall: true) {
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section("Use the orientation of this cube") {
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input "cube", "capability.threeAxis", required: false, title: "SmartSense Multi sensor"
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}
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section("To control these lights") {
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input "lights", "capability.switch", multiple: true, required: false, title: "Lights, switches & dimmers"
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}
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section([title: " ", mobileOnly:true]) {
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label title: "Assign a name", required: false
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mode title: "Set for specific mode(s)", required: false
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}
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}
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page(name: "scenesPage", title: "Scenes", install: true, uninstall: true)
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page(name: "scenePage", title: "Scene", install: false, uninstall: false, previousPage: "scenesPage")
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page(name: "devicePage", install: false, uninstall: false, previousPage: "scenePage")
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page(name: "saveStatesPage", install: false, uninstall: false, previousPage: "scenePage")
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}
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def scenesPage() {
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log.debug "scenesPage()"
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def sceneId = getOrientation()
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dynamicPage(name:"scenesPage") {
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section {
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for (num in 1..6) {
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href "scenePage", title: "${num}. ${sceneName(num)}${sceneId==num ? ' (current)' : ''}", params: [sceneId:num], description: "", state: sceneIsDefined(num) ? "complete" : "incomplete"
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}
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}
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section {
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href "scenesPage", title: "Refresh", description: ""
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}
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}
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}
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def scenePage(params=[:]) {
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log.debug "scenePage($params)"
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def currentSceneId = getOrientation()
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def sceneId = params.sceneId as Integer ?: state.lastDisplayedSceneId
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state.lastDisplayedSceneId = sceneId
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dynamicPage(name:"scenePage", title: "${sceneId}. ${sceneName(sceneId)}") {
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section {
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input "sceneName${sceneId}", "text", title: "Scene Name", required: false
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}
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section {
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href "devicePage", title: "Show Device States", params: [sceneId:sceneId], description: "", state: sceneIsDefined(sceneId) ? "complete" : "incomplete"
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}
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if (sceneId == currentSceneId) {
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section {
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href "saveStatesPage", title: "Record Current Device States", params: [sceneId:sceneId], description: ""
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}
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}
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}
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}
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def devicePage(params) {
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log.debug "devicePage($params)"
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getDeviceCapabilities()
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def sceneId = params.sceneId as Integer ?: state.lastDisplayedSceneId
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dynamicPage(name:"devicePage", title: "${sceneId}. ${sceneName(sceneId)} Device States") {
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section("Lights") {
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lights.each {light ->
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input "onoff_${sceneId}_${light.id}", "boolean", title: light.displayName
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}
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}
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section("Dimmers") {
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lights.each {light ->
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if (state.lightCapabilities[light.id] in ["level", "color"]) {
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input "level_${sceneId}_${light.id}", "enum", title: light.displayName, options: levels, description: "", required: false
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}
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}
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}
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section("Colors (hue/saturation)") {
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lights.each {light ->
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if (state.lightCapabilities[light.id] == "color") {
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input "color_${sceneId}_${light.id}", "text", title: light.displayName, description: "", required: false
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}
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}
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}
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}
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}
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def saveStatesPage(params) {
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saveStates(params)
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devicePage(params)
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}
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/*************************
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* Installation & update *
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*************************/
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def installed() {
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log.debug "Installed with settings: ${settings}"
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initialize()
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}
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def updated() {
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log.debug "Updated with settings: ${settings}"
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unsubscribe()
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initialize()
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}
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def initialize() {
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subscribe cube, "threeAxis", positionHandler
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}
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/******************
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* Event handlers *
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******************/
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def positionHandler(evt) {
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def sceneId = getOrientation(evt.xyzValue)
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log.trace "orientation: $sceneId"
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if (sceneId != state.lastActiveSceneId) {
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restoreStates(sceneId)
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}
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else {
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log.trace "No status change"
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}
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state.lastActiveSceneId = sceneId
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}
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/******************
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* Helper methods *
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******************/
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private Boolean sceneIsDefined(sceneId) {
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def tgt = "onoff_${sceneId}".toString()
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settings.find{it.key.startsWith(tgt)} != null
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}
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private updateSetting(name, value) {
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app.updateSetting(name, value)
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settings[name] = value
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}
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private closestLevel(level) {
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level ? "${Math.round(level/5) * 5}%" : "0%"
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}
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private saveStates(params) {
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log.trace "saveStates($params)"
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def sceneId = params.sceneId as Integer
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getDeviceCapabilities()
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lights.each {light ->
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def type = state.lightCapabilities[light.id]
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updateSetting("onoff_${sceneId}_${light.id}", light.currentValue("switch") == "on")
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if (type == "level") {
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updateSetting("level_${sceneId}_${light.id}", closestLevel(light.currentValue('level')))
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}
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else if (type == "color") {
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updateSetting("level_${sceneId}_${light.id}", closestLevel(light.currentValue('level')))
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updateSetting("color_${sceneId}_${light.id}", "${light.currentValue("hue")}/${light.currentValue("saturation")}")
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}
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}
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}
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private restoreStates(sceneId) {
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log.trace "restoreStates($sceneId)"
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getDeviceCapabilities()
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lights.each {light ->
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def type = state.lightCapabilities[light.id]
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def isOn = settings."onoff_${sceneId}_${light.id}" == "true" ? true : false
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log.debug "${light.displayName} is '$isOn'"
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if (isOn) {
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light.on()
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}
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else {
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light.off()
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}
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if (type != "switch") {
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def level = switchLevel(sceneId, light)
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if (type == "level") {
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log.debug "${light.displayName} level is '$level'"
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if (level != null) {
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light.setLevel(value)
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}
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}
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else if (type == "color") {
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def segs = settings."color_${sceneId}_${light.id}"?.split("/")
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if (segs?.size() == 2) {
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def hue = segs[0].toInteger()
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def saturation = segs[1].toInteger()
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log.debug "${light.displayName} color is level: $level, hue: $hue, sat: $saturation"
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if (level != null) {
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light.setColor(level: level, hue: hue, saturation: saturation)
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}
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else {
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light.setColor(hue: hue, saturation: saturation)
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}
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}
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else {
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log.debug "${light.displayName} level is '$level'"
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if (level != null) {
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light.setLevel(level)
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}
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}
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}
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else {
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log.error "Unknown type '$type'"
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}
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}
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}
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}
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private switchLevel(sceneId, light) {
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def percent = settings."level_${sceneId}_${light.id}"
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if (percent) {
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percent[0..-2].toInteger()
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}
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else {
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null
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}
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}
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private getDeviceCapabilities() {
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def caps = [:]
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lights.each {
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if (it.hasCapability("Color Control")) {
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caps[it.id] = "color"
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}
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else if (it.hasCapability("Switch Level")) {
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caps[it.id] = "level"
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}
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else {
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caps[it.id] = "switch"
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}
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}
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state.lightCapabilities = caps
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}
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private getLevels() {
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def levels = []
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for (int i = 0; i <= 100; i += 5) {
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levels << "$i%"
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}
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levels
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}
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private getOrientation(xyz=null) {
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final threshold = 250
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def value = xyz ?: cube.currentValue("threeAxis")
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def x = Math.abs(value.x) > threshold ? (value.x > 0 ? 1 : -1) : 0
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def y = Math.abs(value.y) > threshold ? (value.y > 0 ? 1 : -1) : 0
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def z = Math.abs(value.z) > threshold ? (value.z > 0 ? 1 : -1) : 0
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def orientation = 0
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if (z > 0) {
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if (x == 0 && y == 0) {
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orientation = 1
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}
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}
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else if (z < 0) {
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if (x == 0 && y == 0) {
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orientation = 2
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}
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}
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else {
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if (x > 0) {
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if (y == 0) {
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orientation = 3
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}
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}
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else if (x < 0) {
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if (y == 0) {
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orientation = 4
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}
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}
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else {
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if (y > 0) {
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orientation = 5
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}
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else if (y < 0) {
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orientation = 6
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}
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}
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}
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orientation
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}
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private sceneName(num) {
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final names = ["UNDEFINED","One","Two","Three","Four","Five","Six"]
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settings."sceneName${num}" ?: "Scene ${names[num]}"
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}
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