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smartapps/smartthings/smart-security.src/smart-security.groovy
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317
smartapps/smartthings/smart-security.src/smart-security.groovy
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/**
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* Copyright 2015 SmartThings
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
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* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
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* for the specific language governing permissions and limitations under the License.
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*
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* Smart Security
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*
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* Author: SmartThings
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* Date: 2013-03-07
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*/
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definition(
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name: "Smart Security",
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namespace: "smartthings",
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author: "SmartThings",
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description: "Alerts you when there are intruders but not when you just got up for a glass of water in the middle of the night",
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category: "Safety & Security",
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iconUrl: "https://s3.amazonaws.com/smartapp-icons/SafetyAndSecurity/App-IsItSafe.png",
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iconX2Url: "https://s3.amazonaws.com/smartapp-icons/SafetyAndSecurity/App-IsItSafe@2x.png"
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)
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preferences {
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section("Sensors detecting an intruder") {
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input "intrusionMotions", "capability.motionSensor", title: "Motion Sensors", multiple: true, required: false
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input "intrusionContacts", "capability.contactSensor", title: "Contact Sensors", multiple: true, required: false
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}
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section("Sensors detecting residents") {
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input "residentMotions", "capability.motionSensor", title: "Motion Sensors", multiple: true, required: false
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}
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section("Alarm settings and actions") {
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input "alarms", "capability.alarm", title: "Which Alarm(s)", multiple: true, required: false
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input "silent", "enum", options: ["Yes","No"], title: "Silent alarm only (Yes/No)"
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input "seconds", "number", title: "Delay in seconds before siren sounds"
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input "lights", "capability.switch", title: "Flash these lights (optional)", multiple: true, required: false
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input "newMode", "mode", title: "Change to this mode (optional)", required: false
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}
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section("Notify others (optional)") {
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input "textMessage", "text", title: "Send this message", multiple: false, required: false
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input("recipients", "contact", title: "Send notifications to") {
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input "phone", "phone", title: "To this phone", multiple: false, required: false
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}
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}
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section("Arm system when residents quiet for (default 3 minutes)") {
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input "residentsQuietThreshold", "number", title: "Time in minutes", required: false
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}
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}
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def installed() {
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log.debug "INSTALLED"
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subscribeToEvents()
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state.alarmActive = null
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}
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def updated() {
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log.debug "UPDATED"
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unsubscribe()
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subscribeToEvents()
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unschedule()
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state.alarmActive = null
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state.residentsAreUp = null
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state.lastIntruderMotion = null
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alarms?.off()
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}
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private subscribeToEvents()
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{
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subscribe intrusionMotions, "motion", intruderMotion
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subscribe residentMotions, "motion", residentMotion
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subscribe intrusionContacts, "contact", contact
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subscribe alarms, "alarm", alarm
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subscribe(app, appTouch)
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}
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private residentsHaveBeenQuiet()
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{
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def threshold = ((residentsQuietThreshold != null && residentsQuietThreshold != "") ? residentsQuietThreshold : 3) * 60 * 1000
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def result = true
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def t0 = new Date(now() - threshold)
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for (sensor in residentMotions) {
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def recentStates = sensor.statesSince("motion", t0)
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if (recentStates.find{it.value == "active"}) {
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result = false
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break
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}
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}
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log.debug "residentsHaveBeenQuiet: $result"
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result
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}
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private intruderMotionInactive()
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{
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def result = true
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for (sensor in intrusionMotions) {
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if (sensor.currentMotion == "active") {
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result = false
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break
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}
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}
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result
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}
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private isResidentMotionSensor(evt)
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{
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residentMotions?.find{it.id == evt.deviceId} != null
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}
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def appTouch(evt)
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{
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alarms?.off()
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state.alarmActive = false
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}
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// Here to handle old subscriptions
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def motion(evt)
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{
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if (isResidentMotionSensor(evt)) {
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log.debug "resident motion, $evt.name: $evt.value"
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residentMotion(evt)
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}
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else {
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log.debug "intruder motion, $evt.name: $evt.value"
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intruderMotion(evt)
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}
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}
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def intruderMotion(evt)
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{
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if (evt.value == "active") {
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log.debug "motion by potential intruder, residentsAreUp: $state.residentsAreUp"
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if (!state.residentsAreUp) {
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log.trace "checking if residents have been quiet"
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if (residentsHaveBeenQuiet()) {
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log.trace "calling startAlarmSequence"
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startAlarmSequence()
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}
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else {
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log.trace "calling disarmIntrusionDetection"
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disarmIntrusionDetection()
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}
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}
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}
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state.lastIntruderMotion = now()
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}
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def residentMotion(evt)
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{
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// Don't think we need this any more
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//if (evt.value == "inactive") {
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// if (state.residentsAreUp) {
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// startReArmSequence()
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// }
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//}
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}
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def contact(evt)
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{
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if (evt.value == "open") {
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// TODO - check for residents being up?
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if (!state.residentsAreUp) {
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if (residentsHaveBeenQuiet()) {
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startAlarmSequence()
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}
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else {
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disarmIntrusionDetection()
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}
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}
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}
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}
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def alarm(evt)
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{
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log.debug "$evt.name: $evt.value"
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if (evt.value == "off") {
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alarms?.off()
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state.alarmActive = false
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}
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}
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private disarmIntrusionDetection()
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{
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log.debug "residents are up, disarming intrusion detection"
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state.residentsAreUp = true
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scheduleReArmCheck()
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}
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private scheduleReArmCheck()
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{
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def cron = "0 * * * * ?"
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schedule(cron, "checkForReArm")
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log.debug "Starting re-arm check, cron: $cron"
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}
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def checkForReArm()
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{
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def threshold = ((residentsQuietThreshold != null && residentsQuietThreshold != "") ? residentsQuietThreshold : 3) * 60 * 1000
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log.debug "checkForReArm: threshold is $threshold"
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// check last intruder motion
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def lastIntruderMotion = state.lastIntruderMotion
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log.debug "checkForReArm: lastIntruderMotion=$lastIntruderMotion"
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if (lastIntruderMotion != null)
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{
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log.debug "checkForReArm, time since last intruder motion: ${now() - lastIntruderMotion}"
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if (now() - lastIntruderMotion > threshold) {
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log.debug "re-arming intrusion detection"
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state.residentsAreUp = false
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unschedule()
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}
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}
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else {
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log.warn "checkForReArm: lastIntruderMotion was null, unable to check for re-arming intrusion detection"
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}
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}
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private startAlarmSequence()
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{
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if (state.alarmActive) {
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log.debug "alarm already active"
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}
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else {
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state.alarmActive = true
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log.debug "starting alarm sequence"
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sendPush("Potential intruder detected!")
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if (newMode) {
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setLocationMode(newMode)
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}
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if (silentAlarm()) {
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log.debug "Silent alarm only"
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alarms?.strobe()
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if (location.contactBookEnabled) {
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sendNotificationToContacts(textMessage ?: "Potential intruder detected", recipients)
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}
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else {
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if (phone) {
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sendSms(phone, textMessage ?: "Potential intruder detected")
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}
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}
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}
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else {
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def delayTime = seconds
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if (delayTime) {
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alarms?.strobe()
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runIn(delayTime, "soundSiren")
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log.debug "Sounding siren in $delayTime seconds"
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}
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else {
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soundSiren()
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}
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}
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if (lights) {
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flashLights(Math.min((seconds/2) as Integer, 10))
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}
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}
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}
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def soundSiren()
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{
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if (state.alarmActive) {
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log.debug "Sounding siren"
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if (location.contactBookEnabled) {
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sendNotificationToContacts(textMessage ?: "Potential intruder detected", recipients)
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}
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else {
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if (phone) {
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sendSms(phone, textMessage ?: "Potential intruder detected")
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}
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}
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alarms?.both()
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if (lights) {
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log.debug "continue flashing lights"
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continueFlashing()
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}
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}
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else {
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log.debug "alarm activation aborted"
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}
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unschedule("soundSiren") // Temporary work-around to scheduling bug
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}
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def continueFlashing()
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{
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unschedule()
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if (state.alarmActive) {
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flashLights(10)
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schedule(util.cronExpression(now() + 10000), "continueFlashing")
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}
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}
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private flashLights(numFlashes) {
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def onFor = 1000
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def offFor = 1000
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log.debug "FLASHING $numFlashes times"
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def delay = 1L
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numFlashes.times {
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log.trace "Switch on after $delay msec"
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lights?.on(delay: delay)
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delay += onFor
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log.trace "Switch off after $delay msec"
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lights?.off(delay: delay)
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delay += offFor
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}
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}
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private silentAlarm()
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{
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silent?.toLowerCase() in ["yes","true","y"]
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}
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