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BOSE Support
This commit is contained in:
committed by
Henric Andersson
parent
f5e3a16ad1
commit
7e5d6e99d1
@@ -0,0 +1,989 @@
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/**
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* Bose SoundTouch
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*
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* Copyright 2015 Henric Andersson
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
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* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
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* for the specific language governing permissions and limitations under the License.
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*
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*/
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// Needed to be able to serialize the XmlSlurper data back to XML
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import groovy.xml.XmlUtil
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// for the UI
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metadata {
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definition (name: "Bose SoundTouch", namespace: "smartthings", author: "Henric.Andersson@smartthings.com") {
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/**
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* List our capabilties. Doing so adds predefined command(s) which
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* belong to the capability.
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*/
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capability "Switch"
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capability "Refresh"
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capability "Music Player"
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capability "Polling"
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/**
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* Define all commands, ie, if you have a custom action not
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* covered by a capability, you NEED to define it here or
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* the call will not be made.
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*
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* To call a capability function, just prefix it with the name
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* of the capability, for example, refresh would be "refresh.refresh"
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*/
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command "preset1"
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command "preset2"
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command "preset3"
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command "preset4"
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command "preset5"
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command "preset6"
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command "aux"
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command "everywhereJoin"
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command "everywhereLeave"
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}
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/**
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* Define the various tiles and the states that they can be in.
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* The 2nd parameter defines an event which the tile listens to,
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* if received, it tries to map it to a state.
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*
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* You can also use ${currentValue} for the value of the event
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* or ${name} for the name of the event. Just make SURE to use
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* single quotes, otherwise it will only be interpreted at time of
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* launch, instead of every time the event triggers.
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*/
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valueTile("nowplaying", "device.nowplaying", width: 2, height: 1, decoration:"flat") {
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state "nowplaying", label:'${currentValue}', action:"refresh.refresh"
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}
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standardTile("switch", "device.switch", width: 1, height: 1, canChangeIcon: true) {
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state "off", label: '${name}', action: "switch.on", icon: "st.Electronics.electronics16", backgroundColor: "#ffffff"
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state "on", label: '${name}', action: "switch.off", icon: "st.Electronics.electronics16", backgroundColor: "#79b821"
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}
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valueTile("1", "device.station1", decoration: "flat", canChangeIcon: false) {
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state "station1", label:'${currentValue}', action:"preset1"
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}
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valueTile("2", "device.station2", decoration: "flat", canChangeIcon: false) {
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state "station2", label:'${currentValue}', action:"preset2"
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}
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valueTile("3", "device.station3", decoration: "flat", canChangeIcon: false) {
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state "station3", label:'${currentValue}', action:"preset3"
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}
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valueTile("4", "device.station4", decoration: "flat", canChangeIcon: false) {
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state "station4", label:'${currentValue}', action:"preset4"
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}
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valueTile("5", "device.station5", decoration: "flat", canChangeIcon: false) {
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state "station5", label:'${currentValue}', action:"preset5"
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}
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valueTile("6", "device.station6", decoration: "flat", canChangeIcon: false) {
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state "station6", label:'${currentValue}', action:"preset6"
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}
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valueTile("aux", "device.switch", decoration: "flat", canChangeIcon: false) {
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state "default", label:'Auxillary\nInput', action:"aux"
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}
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standardTile("refresh", "device.nowplaying", decoration: "flat", canChangeIcon: false) {
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state "default", label:'', action:"refresh", icon:"st.secondary.refresh"
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}
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controlTile("volume", "device.volume", "slider", height:1, width:3, range:"(0..100)") {
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state "volume", action:"music Player.setLevel"
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}
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standardTile("playpause", "device.playpause", decoration: "flat") {
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state "pause", label:'', icon:'st.sonos.play-btn', action:'music Player.play'
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state "play", label:'', icon:'st.sonos.pause-btn', action:'music Player.pause'
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}
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standardTile("prev", "device.switch", decoration: "flat", canChangeIcon: false) {
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state "default", label:'', action:"music Player.previousTrack", icon:"st.sonos.previous-btn"
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}
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standardTile("next", "device.switch", decoration: "flat", canChangeIcon: false) {
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state "default", label:'', action:"music Player.nextTrack", icon:"st.sonos.next-btn"
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}
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valueTile("everywhere", "device.everywhere", width:2, height:1, decoration:"flat") {
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state "join", label:"Join\nEverywhere", action:"everywhereJoin"
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state "leave", label:"Leave\nEverywhere", action:"everywhereLeave"
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// Final state is used if the device is in a state where joining is not possible
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state "unavailable", label:"Not Available"
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}
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// Defines which tile to show in the overview
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main "switch"
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// Defines which tile(s) to show when user opens the detailed view
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details ([
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"nowplaying", "refresh", // Row 1 (112)
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"prev", "playpause", "next", // Row 2 (123)
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"volume", // Row 3 (111)
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"1", "2", "3", // Row 4 (123)
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"4", "5", "6", // Row 5 (123)
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"aux", "everywhere"]) // Row 6 (122)
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}
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/**************************************************************************
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* The following section simply maps the actions as defined in
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* the metadata into onAction() calls.
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*
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* This is preferred since some actions can be dealt with more
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* efficiently this way. Also keeps all user interaction code in
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* one place.
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*
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*/
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def off() { onAction("off") }
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def on() { onAction("on") }
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def volup() { onAction("volup") }
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def voldown() { onAction("voldown") }
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def preset1() { onAction("1") }
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def preset2() { onAction("2") }
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def preset3() { onAction("3") }
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def preset4() { onAction("4") }
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def preset5() { onAction("5") }
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def preset6() { onAction("6") }
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def aux() { onAction("aux") }
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def refresh() { onAction("refresh") }
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def setLevel(level) { onAction("volume", level) }
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def play() { onAction("play") }
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def pause() { onAction("pause") }
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def mute() { onAction("mute") }
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def unmute() { onAction("unmute") }
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def previousTrack() { onAction("previous") }
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def nextTrack() { onAction("next") }
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def everywhereJoin() { onAction("ejoin") }
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def everywhereLeave() { onAction("eleave") }
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/**************************************************************************/
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/**
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* Main point of interaction with things.
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* This function is called by SmartThings Cloud with the resulting data from
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* any action (see HubAction()).
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*
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* Conversely, to execute any actions, you need to return them as a single
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* item or a list (flattened).
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*
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* @param data Data provided by the cloud
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* @return an action or a list() of actions. Can also return null if no further
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* action is desired at this point.
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*/
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def parse(String event) {
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def data = parseLanMessage(event)
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def actions = []
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// List of permanent root node handlers
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def handlers = [
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"nowPlaying" : "boseParseNowPlaying",
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"volume" : "boseParseVolume",
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"presets" : "boseParsePresets",
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"zone" : "boseParseEverywhere",
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]
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// No need to deal with non-XML data
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if (!data.headers || !data.headers?."content-type".contains("xml"))
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return null
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// Move any pending callbacks into ready state
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prepareCallbacks()
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def xml = new XmlSlurper().parseText(data.body)
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// Let each parser take a stab at it
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handlers.each { node,func ->
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if (xml.name() == node)
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actions << "$func"(xml)
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}
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// If we have callbacks waiting for this...
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actions << processCallbacks(xml)
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// Be nice and helpful
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if (actions.size() == 0) {
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log.warn "parse(): Unhandled data = " + lan
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return null
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}
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// Issue new actions
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return actions.flatten()
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}
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/**
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* Called when the devicetype is first installed.
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*
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* @return action(s) to take or null
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*/
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def installed() {
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onAction("refresh")
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}
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/**
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* Responsible for dealing with user input and taking the
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* appropiate action.
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*
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* @param user The user interaction
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* @param data Additional data (optional)
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* @return action(s) to take (or null if none)
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*/
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def onAction(String user, data=null) {
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log.info "onAction(${user})"
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// Keep IP address current (since device may have changed)
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state.address = parent.resolveDNI2Address(device.deviceNetworkId)
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// Process action
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def actions = null
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switch (user) {
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case "on":
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actions = boseSetPowerState(true)
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break
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case "off":
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boseSetNowPlaying(null, "STANDBY")
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actions = boseSetPowerState(false)
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break
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case "volume":
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actions = boseSetVolume(data)
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break
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case "aux":
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boseSetNowPlaying(null, "AUX")
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boseZoneReset()
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sendEvent(name:"everywhere", value:"unavailable")
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case "1":
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case "2":
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case "3":
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case "4":
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case "5":
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case "6":
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actions = boseSetInput(user)
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break
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case "refresh":
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boseSetNowPlaying(null, "REFRESH")
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actions = [boseRefreshNowPlaying(), boseGetPresets(), boseGetVolume(), boseGetEverywhereState()]
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break
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case "play":
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actions = [boseSetPlayMode(true), boseRefreshNowPlaying()]
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break
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case "pause":
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actions = [boseSetPlayMode(false), boseRefreshNowPlaying()]
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break
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case "previous":
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actions = [boseChangeTrack(-1), boseRefreshNowPlaying()]
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break
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case "next":
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actions = [boseChangeTrack(1), boseRefreshNowPlaying()]
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break
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case "mute":
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actions = boseSetMute(true)
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break
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case "unmute":
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actions = boseSetMute(false)
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break
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case "ejoin":
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actions = boseZoneJoin()
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break
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case "eleave":
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actions = boseZoneLeave()
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break
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default:
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log.error "Unhandled action: " + user
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}
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// Make sure we don't have nested lists
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if (actions instanceof List)
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return actions.flatten()
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return actions
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}
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/**
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* Called every so often (every 5 minutes actually) to refresh the
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* tiles so the user gets the correct information.
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*/
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def poll() {
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return boseRefreshNowPlaying()
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}
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/**
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* Joins this speaker into the everywhere zone
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*/
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def boseZoneJoin() {
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def results = []
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def posts = parent.boseZoneJoin(this)
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for (post in posts) {
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if (post['endpoint'])
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results << bosePOST(post['endpoint'], post['body'], post['host'])
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}
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sendEvent(name:"everywhere", value:"leave")
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results << boseRefreshNowPlaying()
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return results
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}
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/**
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* Removes this speaker from the everywhere zone
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*/
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def boseZoneLeave() {
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def results = []
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def posts = parent.boseZoneLeave(this)
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for (post in posts) {
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if (post['endpoint'])
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results << bosePOST(post['endpoint'], post['body'], post['host'])
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}
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sendEvent(name:"everywhere", value:"join")
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results << boseRefreshNowPlaying()
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return results
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}
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/**
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* Removes this speaker and any children WITHOUT
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* signaling the speakers themselves. This is needed
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* in certain cases where we know the user action will
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* cause the zone to collapse (for example, AUX)
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*/
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def boseZoneReset() {
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parent.boseZoneReset()
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}
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/**
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* Handles <nowPlaying></nowPlaying> information and can also
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* perform addtional actions if there is a pending command
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* stored in the state variable. For example, the power is
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* handled this way.
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*
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* @param xmlData Data to parse
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* @return command
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*/
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def boseParseNowPlaying(xmlData) {
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def result = []
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// Perform display update, allow it to add additional commands
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if (boseSetNowPlaying(xmlData)) {
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result << boseRefreshNowPlaying()
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}
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return result
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}
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/**
|
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* Parses volume data
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*
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* @param xmlData Data to parse
|
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* @return command
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*/
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def boseParseVolume(xmlData) {
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def result = []
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sendEvent(name:"volume", value:xmlData.actualvolume.text())
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sendEvent(name:"mute", value:(Boolean.toBoolean(xmlData.muteenabled.text()) ? "unmuted" : "muted"))
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return result
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}
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|
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/**
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* Parses the result of the boseGetEverywhereState() call
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*
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* @param xmlData
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*/
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def boseParseEverywhere(xmlData) {
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// No good way of detecting the correct state right now
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}
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/**
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* Parses presets and updates the buttons
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*
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* @param xmlData Data to parse
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* @return command
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*/
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def boseParsePresets(xmlData) {
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def result = []
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state.preset = [:]
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||||
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||||
def missing = ["1", "2", "3", "4", "5", "6"]
|
||||
for (preset in xmlData.preset) {
|
||||
def id = preset.attributes()['id']
|
||||
def name = preset.ContentItem.itemName[0].text().replaceAll(~/ +/, "\n")
|
||||
if (name == "##TRANS_SONGS##")
|
||||
name = "Local\nPlaylist"
|
||||
sendEvent(name:"station${id}", value:name)
|
||||
missing = missing.findAll { it -> it != id }
|
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|
||||
// Store the presets into the state for recall later
|
||||
state.preset["$id"] = XmlUtil.serialize(preset.ContentItem)
|
||||
}
|
||||
|
||||
for (id in missing) {
|
||||
state.preset["$id"] = null
|
||||
sendEvent(name:"station${id}", value:"Preset $id\n\nNot set")
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Based on <nowPlaying></nowPlaying>, updates the visual
|
||||
* representation of the speaker
|
||||
*
|
||||
* @param xmlData The nowPlaying info
|
||||
* @param override Provide the source type manually (optional)
|
||||
*
|
||||
* @return true if it would prefer a refresh soon
|
||||
*/
|
||||
def boseSetNowPlaying(xmlData, override=null) {
|
||||
def needrefresh = false
|
||||
def nowplaying = null
|
||||
|
||||
if (xmlData && xmlData.playStatus) {
|
||||
switch(xmlData.playStatus) {
|
||||
case "BUFFERING_STATE":
|
||||
nowplaying = "Please wait\nBuffering..."
|
||||
needrefresh = true
|
||||
break
|
||||
case "PLAY_STATE":
|
||||
sendEvent(name:"playpause", value:"play")
|
||||
break
|
||||
case "PAUSE_STATE":
|
||||
case "STOP_STATE":
|
||||
sendEvent(name:"playpause", value:"pause")
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// If the previous section didn't handle this, take another stab at it
|
||||
if (!nowplaying) {
|
||||
nowplaying = ""
|
||||
switch (override ? override : xmlData.attributes()['source']) {
|
||||
case "AUX":
|
||||
nowplaying = "Auxiliary Input"
|
||||
break
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||||
case "AIRPLAY":
|
||||
nowplaying = "Air Play"
|
||||
break
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||||
case "STANDBY":
|
||||
nowplaying = "Standby"
|
||||
break
|
||||
case "INTERNET_RADIO":
|
||||
nowplaying = "${xmlData.stationName.text()}\n\n${xmlData.description.text()}"
|
||||
break
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||||
case "REFRESH":
|
||||
nowplaying = "Please wait"
|
||||
break
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||||
case "SPOTIFY":
|
||||
case "DEEZER":
|
||||
case "PANDORA":
|
||||
case "IHEART":
|
||||
if (xmlData.ContentItem.itemName[0])
|
||||
nowplaying += "[${xmlData.ContentItem.itemName[0].text()}]\n\n"
|
||||
case "STORED_MUSIC":
|
||||
nowplaying += "${xmlData.track.text()}"
|
||||
if (xmlData.artist)
|
||||
nowplaying += "\nby\n${xmlData.artist.text()}"
|
||||
if (xmlData.album)
|
||||
nowplaying += "\n\n(${xmlData.album.text()})"
|
||||
break
|
||||
default:
|
||||
if (xmlData != null)
|
||||
nowplaying = "${xmlData.ContentItem.itemName[0].text()}"
|
||||
else
|
||||
nowplaying = "Unknown"
|
||||
}
|
||||
}
|
||||
|
||||
// Some last parsing which only deals with actual data from device
|
||||
if (xmlData) {
|
||||
if (xmlData.attributes()['source'] == "STANDBY") {
|
||||
log.trace "nowPlaying reports standby: " + XmlUtil.serialize(xmlData)
|
||||
sendEvent(name:"switch", value:"off")
|
||||
} else {
|
||||
sendEvent(name:"switch", value:"on")
|
||||
}
|
||||
boseSetPlayerAttributes(xmlData)
|
||||
}
|
||||
|
||||
// Do not allow a standby device or AUX to be master
|
||||
if (!parent.boseZoneHasMaster() && (override ? override : xmlData.attributes()['source']) == "STANDBY")
|
||||
sendEvent(name:"everywhere", value:"unavailable")
|
||||
else if ((override ? override : xmlData.attributes()['source']) == "AUX")
|
||||
sendEvent(name:"everywhere", value:"unavailable")
|
||||
else if (boseGetZone()) {
|
||||
log.info "We're in the zone: " + boseGetZone()
|
||||
sendEvent(name:"everywhere", value:"leave")
|
||||
} else
|
||||
sendEvent(name:"everywhere", value:"join")
|
||||
|
||||
sendEvent(name:"nowplaying", value:nowplaying)
|
||||
|
||||
return needrefresh
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the attributes exposed by the music Player capability
|
||||
*
|
||||
* @param xmlData The NowPlaying XML data
|
||||
*/
|
||||
def boseSetPlayerAttributes(xmlData) {
|
||||
// Refresh attributes
|
||||
def trackText = ""
|
||||
def trackDesc = ""
|
||||
def trackData = [:]
|
||||
|
||||
switch (xmlData.attributes()['source']) {
|
||||
case "STANDBY":
|
||||
trackData["station"] = trackText = trackDesc = "Standby"
|
||||
break
|
||||
case "AUX":
|
||||
trackData["station"] = trackText = trackDesc = "Auxiliary Input"
|
||||
break
|
||||
case "AIRPLAY":
|
||||
trackData["station"] = trackText = trackDesc = "Air Play"
|
||||
break
|
||||
case "SPOTIFY":
|
||||
case "DEEZER":
|
||||
case "PANDORA":
|
||||
case "IHEART":
|
||||
case "STORED_MUSIC":
|
||||
trackText = trackDesc = "${xmlData.track.text()}"
|
||||
trackData["name"] = xmlData.track.text()
|
||||
if (xmlData.artist) {
|
||||
trackText += " by ${xmlData.artist.text()}"
|
||||
trackDesc += " - ${xmlData.artist.text()}"
|
||||
trackData["artist"] = xmlData.artist.text()
|
||||
}
|
||||
if (xmlData.album) {
|
||||
trackText += " (${xmlData.album.text()})"
|
||||
trackData["album"] = xmlData.album.text()
|
||||
}
|
||||
break
|
||||
case "INTERNET_RADIO":
|
||||
trackDesc = xmlData.stationName.text()
|
||||
trackText = xmlData.stationName.text() + ": " + xmlData.description.text()
|
||||
trackData["station"] = xmlData.stationName.text()
|
||||
break
|
||||
default:
|
||||
trackText = trackDesc = xmlData.ContentItem.itemName[0].text()
|
||||
}
|
||||
|
||||
sendEvent(name:"trackDescription", value:trackDesc, descriptionText:trackText)
|
||||
}
|
||||
|
||||
/**
|
||||
* Queries the state of the "play everywhere" mode
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseGetEverywhereState() {
|
||||
return boseGET("/getZone")
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a remote key event
|
||||
*
|
||||
* @param key The name of the key
|
||||
*
|
||||
* @return command
|
||||
*
|
||||
* @note It's VITAL that it's done as two requests, or it will ignore the
|
||||
* the second key info.
|
||||
*/
|
||||
def boseKeypress(key) {
|
||||
def press = "<key state=\"press\" sender=\"Gabbo\">${key}</key>"
|
||||
def release = "<key state=\"release\" sender=\"Gabbo\">${key}</key>"
|
||||
|
||||
return [bosePOST("/key", press), bosePOST("/key", release)]
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses or plays current preset
|
||||
*
|
||||
* @param play If true, plays, else it pauses (depending on preset, may stop)
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseSetPlayMode(boolean play) {
|
||||
log.trace "Sending " + (play ? "PLAY" : "PAUSE")
|
||||
return boseKeypress(play ? "PLAY" : "PAUSE")
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume in a deterministic way.
|
||||
*
|
||||
* @param New volume level, ranging from 0 to 100
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseSetVolume(int level) {
|
||||
def result = []
|
||||
int vol = Math.min(100, Math.max(level, 0))
|
||||
|
||||
sendEvent(name:"volume", value:"${vol}")
|
||||
|
||||
return [bosePOST("/volume", "<volume>${vol}</volume>"), boseGetVolume()]
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the mute state, unfortunately, for now, we need to query current
|
||||
* state before taking action (no discrete mute/unmute)
|
||||
*
|
||||
* @param mute If true, mutes the system
|
||||
* @return command
|
||||
*/
|
||||
def boseSetMute(boolean mute) {
|
||||
queueCallback('volume', 'cb_boseSetMute', mute ? 'MUTE' : 'UNMUTE')
|
||||
return boseGetVolume()
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for boseSetMute(), checks current state and changes it
|
||||
* if it doesn't match the requested state.
|
||||
*
|
||||
* @param xml The volume XML data
|
||||
* @param mute The new state of mute
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def cb_boseSetMute(xml, mute) {
|
||||
def result = []
|
||||
if ((xml.muteenabled.text() == 'false' && mute == 'MUTE') ||
|
||||
(xml.muteenabled.text() == 'true' && mute == 'UNMUTE'))
|
||||
{
|
||||
result << boseKeypress("MUTE")
|
||||
}
|
||||
log.trace("muteunmute: " + ((mute == "MUTE") ? "unmute" : "mute"))
|
||||
sendEvent(name:"muteunmute", value:((mute == "MUTE") ? "unmute" : "mute"))
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the state of the volume
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseGetVolume() {
|
||||
return boseGET("/volume")
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the track to either the previous or next
|
||||
*
|
||||
* @param direction > 0 = next track, < 0 = previous track, 0 = no action
|
||||
* @return command
|
||||
*/
|
||||
def boseChangeTrack(int direction) {
|
||||
if (direction < 0) {
|
||||
return boseKeypress("PREV_TRACK")
|
||||
} else if (direction > 0) {
|
||||
return boseKeypress("NEXT_TRACK")
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the input to preset 1-6 or AUX
|
||||
*
|
||||
* @param input The input (one of 1,2,3,4,5,6,aux)
|
||||
*
|
||||
* @return command
|
||||
*
|
||||
* @note If no presets have been loaded, it will first refresh the presets.
|
||||
*/
|
||||
def boseSetInput(input) {
|
||||
log.info "boseSetInput(${input})"
|
||||
def result = []
|
||||
|
||||
if (!state.preset) {
|
||||
result << boseGetPresets()
|
||||
queueCallback('presets', 'cb_boseSetInput', input)
|
||||
} else {
|
||||
result << cb_boseSetInput(null, input)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback used by boseSetInput(), either called directly by
|
||||
* boseSetInput() if we already have presets, or called after
|
||||
* retreiving the presets for the first time.
|
||||
*
|
||||
* @param xml The presets XML data
|
||||
* @param input Desired input
|
||||
*
|
||||
* @return command
|
||||
*
|
||||
* @note Uses KEY commands for AUX, otherwise /select endpoint.
|
||||
* Reason for this is latency. Since keypresses are done
|
||||
* in pairs (press + release), you could accidentally change
|
||||
* the preset if there is a long delay between the two.
|
||||
*/
|
||||
def cb_boseSetInput(xml, input) {
|
||||
def result = []
|
||||
|
||||
if (input >= "1" && input <= "6" && state.preset["$input"])
|
||||
result << bosePOST("/select", state.preset["$input"])
|
||||
else if (input.toLowerCase() == "aux") {
|
||||
result << boseKeypress("AUX_INPUT")
|
||||
}
|
||||
|
||||
// Horrible workaround... but we need to delay
|
||||
// the update by at least a few seconds...
|
||||
result << boseRefreshNowPlaying(3000)
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the power state of the bose unit
|
||||
*
|
||||
* @param device The device in-question
|
||||
* @param enable True to power on, false to power off
|
||||
*
|
||||
* @return command
|
||||
*
|
||||
* @note Will first query state before acting since there
|
||||
* is no discreete call.
|
||||
*/
|
||||
def boseSetPowerState(boolean enable) {
|
||||
log.info "boseSetPowerState(${enable})"
|
||||
queueCallback('nowPlaying', "cb_boseSetPowerState", enable ? "POWERON" : "POWEROFF")
|
||||
return boseRefreshNowPlaying()
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback function used by boseSetPowerState(), is used
|
||||
* to handle the fact that we only have a toggle for power.
|
||||
*
|
||||
* @param xml The XML data from nowPlaying
|
||||
* @param state The requested state
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def cb_boseSetPowerState(xml, state) {
|
||||
def result = []
|
||||
if ( (xml.attributes()['source'] == "STANDBY" && state == "POWERON") ||
|
||||
(xml.attributes()['source'] != "STANDBY" && state == "POWEROFF") )
|
||||
{
|
||||
result << boseKeypress("POWER")
|
||||
if (state == "POWERON") {
|
||||
result << boseRefreshNowPlaying()
|
||||
queueCallback('nowPlaying', "cb_boseConfirmPowerOn", 5)
|
||||
}
|
||||
}
|
||||
return result.flatten()
|
||||
}
|
||||
|
||||
/**
|
||||
* We're sometimes too quick on the draw and get a refreshed nowPlaying
|
||||
* which shows standby (essentially, the device has yet to completely
|
||||
* transition to awake state), so we need to poll a few times extra
|
||||
* to make sure we get it right.
|
||||
*
|
||||
* @param xml The XML data from nowPlaying
|
||||
* @param tries A counter which will decrease, once it reaches zero,
|
||||
* we give up and assume that whatever we got was correct.
|
||||
* @return command
|
||||
*/
|
||||
def cb_boseConfirmPowerOn(xml, tries) {
|
||||
def result = []
|
||||
log.warn "boseConfirmPowerOn() attempt #" + tries
|
||||
if (xml.attributes()['source'] == "STANDBY" && tries > 0) {
|
||||
result << boseRefreshNowPlaying()
|
||||
queueCallback('nowPlaying', "cb_boseConfirmPowerOn", tries-1)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests an update on currently playing item(s)
|
||||
*
|
||||
* @param delay If set to non-zero, delays x ms before issuing
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseRefreshNowPlaying(delay=0) {
|
||||
if (delay > 0) {
|
||||
return ["delay ${delay}", boseGET("/now_playing")]
|
||||
}
|
||||
return boseGET("/now_playing")
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests the list of presets
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseGetPresets() {
|
||||
return boseGET("/presets")
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility function, makes GET requests to BOSE device
|
||||
*
|
||||
* @param path What endpoint
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def boseGET(String path) {
|
||||
new physicalgraph.device.HubAction([
|
||||
method: "GET",
|
||||
path: path,
|
||||
headers: [
|
||||
HOST: state.address + ":8090",
|
||||
]])
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility function, makes a POST request to the BOSE device with
|
||||
* the provided data.
|
||||
*
|
||||
* @param path What endpoint
|
||||
* @param data What data
|
||||
* @param address Specific ip and port (optional)
|
||||
*
|
||||
* @return command
|
||||
*/
|
||||
def bosePOST(String path, String data, String address=null) {
|
||||
new physicalgraph.device.HubAction([
|
||||
method: "POST",
|
||||
path: path,
|
||||
body: data,
|
||||
headers: [
|
||||
HOST: address ?: (state.address + ":8090"),
|
||||
]])
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues a callback function for when a specific XML root is received
|
||||
* Will execute on subsequent parse() call(s), never on the current
|
||||
* parse() call.
|
||||
*
|
||||
* @param root The root node that this callback should react to
|
||||
* @param func Name of the function
|
||||
* @param param Parameters for function (optional)
|
||||
*/
|
||||
def queueCallback(String root, String func, param=null) {
|
||||
if (!state.pending)
|
||||
state.pending = [:]
|
||||
if (!state.pending[root])
|
||||
state.pending[root] = []
|
||||
state.pending[root] << ["$func":"$param"]
|
||||
}
|
||||
|
||||
/**
|
||||
* Transfers the pending callbacks into readiness state
|
||||
* so they can be executed by processCallbacks()
|
||||
*
|
||||
* This is needed to avoid reacting to queueCallbacks() within
|
||||
* the same loop.
|
||||
*/
|
||||
def prepareCallbacks() {
|
||||
if (!state.pending)
|
||||
return
|
||||
if (!state.ready)
|
||||
state.ready = [:]
|
||||
state.ready << state.pending
|
||||
state.pending = [:]
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes any ready callback for a specific root node
|
||||
* with associated parameter and then clears that entry.
|
||||
*
|
||||
* If a callback returns data, it's added to a list of
|
||||
* commands which is returned to the caller of this function
|
||||
*
|
||||
* Once a callback has been used, it's removed from the list
|
||||
* of queued callbacks (ie, it executes only once!)
|
||||
*
|
||||
* @param xml The XML data to be examined and delegated
|
||||
* @return list of commands
|
||||
*/
|
||||
def processCallbacks(xml) {
|
||||
def result = []
|
||||
|
||||
if (!state.ready)
|
||||
return result
|
||||
|
||||
if (state.ready[xml.name()]) {
|
||||
state.ready[xml.name()].each { callback ->
|
||||
callback.each { func, param ->
|
||||
if (func != "func") {
|
||||
if (param)
|
||||
result << "$func"(xml, param)
|
||||
else
|
||||
result << "$func"(xml)
|
||||
}
|
||||
}
|
||||
}
|
||||
state.ready.remove(xml.name())
|
||||
}
|
||||
return result.flatten()
|
||||
}
|
||||
|
||||
/**
|
||||
* State managament for the Play Everywhere zone.
|
||||
* This is typically called from the parent.
|
||||
*
|
||||
* A device is either:
|
||||
*
|
||||
* null = Not participating
|
||||
* server = running the show
|
||||
* client = under the control of the server
|
||||
*
|
||||
* @param newstate (see above for types)
|
||||
*/
|
||||
def boseSetZone(String newstate) {
|
||||
log.debug "boseSetZone($newstate)"
|
||||
state.zone = newstate
|
||||
|
||||
// Refresh our state
|
||||
if (newstate) {
|
||||
sendEvent(name:"everywhere", value:"leave")
|
||||
} else {
|
||||
sendEvent(name:"everywhere", value:"join")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by the Everywhere zone, returns the current state
|
||||
* of zone membership (null, server, client)
|
||||
* This is typically called from the parent.
|
||||
*
|
||||
* @return state
|
||||
*/
|
||||
def boseGetZone() {
|
||||
return state.zone
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the DeviceID of this particular device.
|
||||
*
|
||||
* Needs to be done this way since DNI is not always
|
||||
* the same as DeviceID which is used internally by
|
||||
* BOSE.
|
||||
*
|
||||
* @param devID The DeviceID
|
||||
*/
|
||||
def boseSetDeviceID(String devID) {
|
||||
state.deviceID = devID
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the DeviceID for this device
|
||||
*
|
||||
* @return deviceID
|
||||
*/
|
||||
def boseGetDeviceID() {
|
||||
return state.deviceID
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the IP of this device
|
||||
*
|
||||
* @return IP address
|
||||
*/
|
||||
def getDeviceIP() {
|
||||
return parent.resolveDNI2Address(device.deviceNetworkId)
|
||||
}
|
||||
Reference in New Issue
Block a user