mirror of
https://github.com/mtan93/SmartThingsPublic.git
synced 2026-04-18 22:05:40 +01:00
278 lines
9.4 KiB
Groovy
278 lines
9.4 KiB
Groovy
/**
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* Smart Timer
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* Loosely based on "Light Follows Me"
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*
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* This prevent them from turning off when the timer expires, if they were already turned on
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*
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* If the switch is already on, if won't be affected by the timer (Must be turned of manually)
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* If the switch is toggled while in timeout-mode, it will remain on and ignore the timer (Must be turned of manually)
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*
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* The timeout perid begins when the contact is closed, or motion stops, so leaving a door open won't start the timer until it's closed.
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*
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* Author: andersheie@gmail.com
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* Date: 2015-10-30
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*/
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definition(
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name: "Smart Light Timer, X minutes unless already on",
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namespace: "Pope",
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author: "listpope@cox.net",
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description: "Turns on a switch for X minutes, then turns it off. Unless, the switch is already on, in which case it stays on. If the switch is toggled while the timer is running, the timer is canceled.",
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category: "Convenience",
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iconUrl: "http://upload.wikimedia.org/wikipedia/commons/6/6a/Light_bulb_icon_tips.svg",
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iconX2Url: "http://upload.wikimedia.org/wikipedia/commons/6/6a/Light_bulb_icon_tips.svg")
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preferences {
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section("Turn on when there is movement..."){
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input "motions", "capability.motionSensor", multiple: true, title: "Select motion detectors", required: false
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}
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section("Or, turn on when one of these contacts opened"){
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input "contacts", "capability.contactSensor", multiple: true, title: "Select Contacts", required: false
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}
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section("Or, turn on when any of these people come home") {
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input "peoplearrive", "capability.presenceSensor", multiple: true, required: false
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}
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section("Or, turn on when any of these people leave") {
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input "peopleleave", "capability.presenceSensor", multiple: true, required: false
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}
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section("And off after no more triggers after..."){
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input "minutes1", "number", title: "Minutes?", defaultValue: "5"
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}
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section("Turn on/off light(s)..."){
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input "switches", "capability.switch", multiple: true, title: "Select Lights"
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}
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}
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def installed()
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{
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log.debug "installed()"
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initialize()
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}
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def updated()
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{
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log.debug "updated()"
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initialize()
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}
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def initialize()
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{
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log.debug "initialize()"
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// Reset to new set of Switches, just in case.
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unsubscribe()
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state.switches = [:]
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switches.each {
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// log.debug "ID: $it.id"
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// Set ready state for each switch
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state.switches["$it.id"] = "ready"
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}
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logStates()
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subscribe(motions, "motion", motionHandler)
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subscribe(switches, "switch", switchChange)
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subscribe(contacts, "contact", contactHandler)
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subscribe(peoplearrive, "presence.present", presencePresentHandler)
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subscribe(peopleleave, "presence.not present", presenceNotPresentHandler)
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state.lastAction = null
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schedule("0 * * * * ?", "scheduleCheck")
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}
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def logStates() {
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if(state.switches == null) {
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state.switches = [:]
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}
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state.switches.each {
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log.debug "State: $it.key = $it.value"
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}
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}
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def turnSwitchOn(id) {
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for(S in switches) {
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if(S.id == id) {
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S.on()
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}
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}
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}
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def turnSwitchOff(id) {
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for(S in switches) {
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if(S.id == id) {
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S.off()
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}
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}
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}
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def initState(deviceID) {
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// Have to add this so existing apps that are neither updated nor initiated can slowly get 'reset' with states.
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// Smartthings doesn't call any specifc method when new version is published.
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if(state.switches == null) {
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state.switches = [:]
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}
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if(state.switches[deviceID] == null) {
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state.switches[deviceID] = "ready"
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}
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}
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def switchChange(evt) {
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def deviceID = evt.device.id
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log.debug "SwitchChange: $evt.name: $evt.value $evt.device.id current state = " + state.switches[deviceID]
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initState(deviceID)
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if(evt.value == "on") {
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if(state.switches[deviceID] == "activating") {
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// OK, probably an event from Activating something, and not the switch itself. Go to Active mode.
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log.debug "$deviceID = " + state.switches[deviceID] + " -> active"
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state.switches[deviceID] = "active"
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} else if(state.switches[deviceID] != "active") {
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log.debug "$deviceID = " + state.switches[deviceID] + " -> already on"
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state.switches[deviceID] = "already on"
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}
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} else {
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// If active and switch is turned of manually, then stop the schedule and go to ready state
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state.switches[deviceID] = "ready"
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}
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logStates()
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}
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def contactHandler(evt) {
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log.debug "contactHandler: $evt.name: $evt.value"
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state.switches.each { thisswitch ->
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initState(thisswitch.key)
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//log.debug "Looking for $thisswitch.key"
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if (evt.value == "open") {
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if(state.switches[thisswitch.key] == "ready") {
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log.debug "Turning on lights by contact opening: $thisswitch"
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log.debug "$thisswitch.key = " + state.switches[thisswitch.key] + " -> activating"
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state.switches[thisswitch.key] = "activating"
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turnSwitchOn(thisswitch.key)
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setActiveAndSchedule()
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}
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} else if (evt.value == "closed") {
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if (!state.lastAction && (state.switches[thisswitch.key] == "active"
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|| state.switches[thisswitch.key] == "activating")) {
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// When contact closes, we reset the timer if not already set
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log.debug "$thisswitch.key = " + state.switches[thisswitch.key] + " -> active"
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state.switches[thisswitch.key] = "active"
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setActiveAndSchedule()
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}
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}
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}
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logStates()
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}
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def scheduleCheck() {
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log.debug "schedule check, ts = ${state.lastAction}"
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boolean resetInactive = false
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state.switches.each { thisswitch ->
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initState(thisswitch.key)
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if(state.switches[thisswitch.key] != "already on") {
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if(state.lastAction != null) {
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def elapsed = now() - state.lastAction
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log.debug "${elapsed / 1000} sec since events stopped"
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def threshold = 1000 * 60 * minutes1
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if (elapsed >= threshold) {
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if (state.switches[thisswitch.key] == "active"
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|| state.switches[thisswitch.key] == "activating") {
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state.switches[thisswitch.key] = "ready"
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log.debug "Turning off lights by switch closing: $thisswitch"
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turnSwitchOff(thisswitch.key)
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}
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resetInactive = true
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}
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}
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}
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}
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if(resetInactive) {
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state.lastAction = null
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unschedule()
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}
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logStates()
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}
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/**********************************************************************/
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def motionHandler(evt) {
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log.debug "motionHandler: $evt.name: $evt.value (current state: " + state.myState + ")"
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state.switches.each { thisswitch ->
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initState(thisswitch.key)
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if (evt.value == "active") {
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if(state.switches[thisswitch.key] == "ready"
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|| state.switches[thisswitch.key] == "active"
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|| state.switches[thisswitch.key] == "activating" ) {
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log.debug "$thisswitch.key = " + state.switches[thisswitch.key] + " -> activating"
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state.switches[thisswitch.key] = "activating"
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turnSwitchOn(thisswitch.key)
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setActiveAndSchedule()
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}
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} else if (evt.value == "inactive") {
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if (state.switches[thisswitch.key] == "active" || state.switches[thisswitch.key] == "activating") {
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// When Motion ends, we reset the timer if not already set
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log.debug "$thisswitch.key = " + state.switches[thisswitch.key] + " -> active"
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state.switches[thisswitch.key] = "active"
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setActiveAndSchedule()
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}
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}
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}
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logStates()
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}
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def presencePresentHandler(evt) {
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log.debug "presence: $evt.linkText is now $evt.value"
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state.switches.each { thisswitch ->
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initState(thisswitch.key)
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if (evt.value == "present") {
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if(state.switches[thisswitch.key] == "ready"
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|| state.switches[thisswitch.key] == "active"
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|| state.switches[thisswitch.key] == "activating" ) {
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log.debug "Presence turning on switch $thisswitch"
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state.switches[thisswitch.key] = "active"
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turnSwitchOn(thisswitch.key)
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// We don't wait until the person leave, but instead start timer immediately.
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setActiveAndSchedule()
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}
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}
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}
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logStates()
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}
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def presenceNotPresentHandler(evt) {
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log.debug "presence: $evt.linkText is now $evt.value"
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state.switches.each { thisswitch ->
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initState(thisswitch.key)
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if (evt.value == "not present") {
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if(state.switches[thisswitch.key] == "ready"
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|| state.switches[thisswitch.key] == "active"
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|| state.switches[thisswitch.key] == "activating" ) {
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log.debug "No Presence turning on lights $thisswitch"
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state.switches[thisswitch.key] = "active"
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turnSwitchOn(thisswitch.key)
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// We don't wait until the person arrive back, but instead start timer immediately.
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setActiveAndSchedule()
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}
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}
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}
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logStates()
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}
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def setActiveAndSchedule() {
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unschedule()
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state.lastAction = now()
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schedule("0 * * * * ?", "scheduleCheck")
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log.debug "Scheduled new timer"
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}
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