mirror of
https://github.com/mtan93/SmartThingsPublic.git
synced 2026-03-08 05:31:56 +00:00
342 lines
8.2 KiB
Groovy
342 lines
8.2 KiB
Groovy
/**
|
|
* Mood Cube
|
|
*
|
|
* Copyright 2014 SmartThings, Inc.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
|
|
* in compliance with the License. You may obtain a copy of the License at:
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
|
|
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing permissions and limitations under the License.
|
|
*
|
|
*/
|
|
|
|
/************
|
|
* Metadata *
|
|
************/
|
|
definition(
|
|
name: "Mood Cube",
|
|
namespace: "smartthings",
|
|
author: "SmartThings",
|
|
description: "Set your lighting by rotating a cube containing a SmartSense Multi",
|
|
category: "SmartThings Labs",
|
|
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/App-LightUpMyWorld.png",
|
|
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/App-LightUpMyWorld@2x.png"
|
|
)
|
|
|
|
/**********
|
|
* Setup *
|
|
**********/
|
|
preferences {
|
|
page(name: "mainPage", title: "", nextPage: "scenesPage", uninstall: true) {
|
|
section("Use the orientation of this cube") {
|
|
input "cube", "capability.threeAxis", required: false, title: "SmartSense Multi sensor"
|
|
}
|
|
section("To control these lights") {
|
|
input "lights", "capability.switch", multiple: true, required: false, title: "Lights, switches & dimmers"
|
|
}
|
|
section([title: " ", mobileOnly:true]) {
|
|
label title: "Assign a name", required: false
|
|
mode title: "Set for specific mode(s)", required: false
|
|
}
|
|
}
|
|
page(name: "scenesPage", title: "Scenes", install: true, uninstall: true)
|
|
page(name: "scenePage", title: "Scene", install: false, uninstall: false, previousPage: "scenesPage")
|
|
page(name: "devicePage", install: false, uninstall: false, previousPage: "scenePage")
|
|
page(name: "saveStatesPage", install: false, uninstall: false, previousPage: "scenePage")
|
|
}
|
|
|
|
|
|
def scenesPage() {
|
|
log.debug "scenesPage()"
|
|
def sceneId = getOrientation()
|
|
dynamicPage(name:"scenesPage") {
|
|
section {
|
|
for (num in 1..6) {
|
|
href "scenePage", title: "${num}. ${sceneName(num)}${sceneId==num ? ' (current)' : ''}", params: [sceneId:num], description: "", state: sceneIsDefined(num) ? "complete" : "incomplete"
|
|
}
|
|
}
|
|
section {
|
|
href "scenesPage", title: "Refresh", description: ""
|
|
}
|
|
}
|
|
}
|
|
|
|
def scenePage(params=[:]) {
|
|
log.debug "scenePage($params)"
|
|
def currentSceneId = getOrientation()
|
|
def sceneId = params.sceneId as Integer ?: state.lastDisplayedSceneId
|
|
state.lastDisplayedSceneId = sceneId
|
|
dynamicPage(name:"scenePage", title: "${sceneId}. ${sceneName(sceneId)}") {
|
|
section {
|
|
input "sceneName${sceneId}", "text", title: "Scene Name", required: false
|
|
}
|
|
|
|
section {
|
|
href "devicePage", title: "Show Device States", params: [sceneId:sceneId], description: "", state: sceneIsDefined(sceneId) ? "complete" : "incomplete"
|
|
}
|
|
|
|
section {
|
|
href "saveStatesPage", title: "Record Current Device States", params: [sceneId:sceneId], description: ""
|
|
}
|
|
}
|
|
}
|
|
|
|
def devicePage(params) {
|
|
log.debug "devicePage($params)"
|
|
|
|
getDeviceCapabilities()
|
|
|
|
def sceneId = params.sceneId as Integer ?: state.lastDisplayedSceneId
|
|
|
|
dynamicPage(name:"devicePage", title: "${sceneId}. ${sceneName(sceneId)} Device States") {
|
|
section("Lights") {
|
|
lights.each {light ->
|
|
input "onoff_${sceneId}_${light.id}", "boolean", title: light.displayName
|
|
}
|
|
}
|
|
|
|
section("Dimmers") {
|
|
lights.each {light ->
|
|
if (state.lightCapabilities[light.id] in ["level", "color"]) {
|
|
input "level_${sceneId}_${light.id}", "enum", title: light.displayName, options: levels, description: "", required: false
|
|
}
|
|
}
|
|
}
|
|
|
|
section("Colors (hue/saturation)") {
|
|
lights.each {light ->
|
|
if (state.lightCapabilities[light.id] == "color") {
|
|
input "color_${sceneId}_${light.id}", "text", title: light.displayName, description: "", required: false
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
def saveStatesPage(params) {
|
|
saveStates(params)
|
|
devicePage(params)
|
|
}
|
|
|
|
|
|
/*************************
|
|
* Installation & update *
|
|
*************************/
|
|
def installed() {
|
|
log.debug "Installed with settings: ${settings}"
|
|
|
|
initialize()
|
|
}
|
|
|
|
def updated() {
|
|
log.debug "Updated with settings: ${settings}"
|
|
|
|
unsubscribe()
|
|
initialize()
|
|
}
|
|
|
|
def initialize() {
|
|
subscribe cube, "threeAxis", positionHandler
|
|
}
|
|
|
|
|
|
/******************
|
|
* Event handlers *
|
|
******************/
|
|
def positionHandler(evt) {
|
|
|
|
def sceneId = getOrientation(evt.xyzValue)
|
|
log.trace "orientation: $sceneId"
|
|
|
|
if (sceneId != state.lastActiveSceneId) {
|
|
restoreStates(sceneId)
|
|
}
|
|
else {
|
|
log.trace "No status change"
|
|
}
|
|
state.lastActiveSceneId = sceneId
|
|
}
|
|
|
|
|
|
/******************
|
|
* Helper methods *
|
|
******************/
|
|
private Boolean sceneIsDefined(sceneId) {
|
|
def tgt = "onoff_${sceneId}".toString()
|
|
settings.find{it.key.startsWith(tgt)} != null
|
|
}
|
|
|
|
private updateSetting(name, value) {
|
|
app.updateSetting(name, value)
|
|
settings[name] = value
|
|
}
|
|
|
|
private closestLevel(level) {
|
|
level ? "${Math.round(level/5) * 5}%" : "0%"
|
|
}
|
|
|
|
private saveStates(params) {
|
|
log.trace "saveStates($params)"
|
|
def sceneId = params.sceneId as Integer
|
|
getDeviceCapabilities()
|
|
|
|
lights.each {light ->
|
|
def type = state.lightCapabilities[light.id]
|
|
|
|
updateSetting("onoff_${sceneId}_${light.id}", light.currentValue("switch") == "on")
|
|
|
|
if (type == "level") {
|
|
updateSetting("level_${sceneId}_${light.id}", closestLevel(light.currentValue('level')))
|
|
}
|
|
else if (type == "color") {
|
|
updateSetting("level_${sceneId}_${light.id}", closestLevel(light.currentValue('level')))
|
|
updateSetting("color_${sceneId}_${light.id}", "${light.currentValue("hue")}/${light.currentValue("saturation")}")
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private restoreStates(sceneId) {
|
|
log.trace "restoreStates($sceneId)"
|
|
getDeviceCapabilities()
|
|
|
|
lights.each {light ->
|
|
def type = state.lightCapabilities[light.id]
|
|
|
|
def isOn = settings."onoff_${sceneId}_${light.id}" == "true" ? true : false
|
|
log.debug "${light.displayName} is '$isOn'"
|
|
if (isOn) {
|
|
light.on()
|
|
}
|
|
else {
|
|
light.off()
|
|
}
|
|
|
|
if (type != "switch") {
|
|
def level = switchLevel(sceneId, light)
|
|
|
|
if (type == "level") {
|
|
log.debug "${light.displayName} level is '$level'"
|
|
if (level != null) {
|
|
light.setLevel(level)
|
|
}
|
|
}
|
|
else if (type == "color") {
|
|
def segs = settings."color_${sceneId}_${light.id}"?.split("/")
|
|
if (segs?.size() == 2) {
|
|
def hue = segs[0].toInteger()
|
|
def saturation = segs[1].toInteger()
|
|
log.debug "${light.displayName} color is level: $level, hue: $hue, sat: $saturation"
|
|
if (level != null) {
|
|
light.setColor(level: level, hue: hue, saturation: saturation)
|
|
}
|
|
else {
|
|
light.setColor(hue: hue, saturation: saturation)
|
|
}
|
|
}
|
|
else {
|
|
log.debug "${light.displayName} level is '$level'"
|
|
if (level != null) {
|
|
light.setLevel(level)
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
log.error "Unknown type '$type'"
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
private switchLevel(sceneId, light) {
|
|
def percent = settings."level_${sceneId}_${light.id}"
|
|
if (percent) {
|
|
percent[0..-2].toInteger()
|
|
}
|
|
else {
|
|
null
|
|
}
|
|
}
|
|
|
|
private getDeviceCapabilities() {
|
|
def caps = [:]
|
|
lights.each {
|
|
if (it.hasCapability("Color Control")) {
|
|
caps[it.id] = "color"
|
|
}
|
|
else if (it.hasCapability("Switch Level")) {
|
|
caps[it.id] = "level"
|
|
}
|
|
else {
|
|
caps[it.id] = "switch"
|
|
}
|
|
}
|
|
state.lightCapabilities = caps
|
|
}
|
|
|
|
private getLevels() {
|
|
def levels = []
|
|
for (int i = 0; i <= 100; i += 5) {
|
|
levels << "$i%"
|
|
}
|
|
levels
|
|
}
|
|
|
|
private getOrientation(xyz=null) {
|
|
final threshold = 250
|
|
|
|
def value = xyz ?: cube.currentValue("threeAxis")
|
|
|
|
def x = Math.abs(value.x) > threshold ? (value.x > 0 ? 1 : -1) : 0
|
|
def y = Math.abs(value.y) > threshold ? (value.y > 0 ? 1 : -1) : 0
|
|
def z = Math.abs(value.z) > threshold ? (value.z > 0 ? 1 : -1) : 0
|
|
|
|
def orientation = 0
|
|
if (z > 0) {
|
|
if (x == 0 && y == 0) {
|
|
orientation = 1
|
|
}
|
|
}
|
|
else if (z < 0) {
|
|
if (x == 0 && y == 0) {
|
|
orientation = 2
|
|
}
|
|
}
|
|
else {
|
|
if (x > 0) {
|
|
if (y == 0) {
|
|
orientation = 3
|
|
}
|
|
}
|
|
else if (x < 0) {
|
|
if (y == 0) {
|
|
orientation = 4
|
|
}
|
|
}
|
|
else {
|
|
if (y > 0) {
|
|
orientation = 5
|
|
}
|
|
else if (y < 0) {
|
|
orientation = 6
|
|
}
|
|
}
|
|
}
|
|
|
|
orientation
|
|
}
|
|
|
|
private sceneName(num) {
|
|
final names = ["UNDEFINED","One","Two","Three","Four","Five","Six"]
|
|
settings."sceneName${num}" ?: "Scene ${names[num]}"
|
|
}
|
|
|
|
|
|
|