Hue update to match the new UI (Lux Bulb)

This commit is contained in:
Juan Pablo Risso
2015-09-08 14:00:14 -04:00
parent 8929673ff0
commit 29f94ee6ac

View File

@@ -19,24 +19,41 @@ metadata {
simulator {
// TODO: define status and reply messages here
}
tiles(scale: 2) {
multiAttributeTile(name:"rich-control", type: "lighting", canChangeIcon: true){
tileAttribute ("device.switch", key: "PRIMARY_CONTROL") {
attributeState "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
attributeState "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
tileAttribute ("device.level", key: "SLIDER_CONTROL") {
attributeState "level", action:"switch level.setLevel", range:"(0..100)"
}
tileAttribute ("device.level", key: "SECONDARY_CONTROL") {
attributeState "level", label: 'Level ${currentValue}%'
}
}
standardTile("switch", "device.switch", width: 2, height: 2, canChangeIcon: true) {
state "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
state "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
state "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
state "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
controlTile("levelSliderControl", "device.level", "slider", height: 1, width: 2, inactiveLabel: false, range:"(0..100)") {
state "level", action:"switch level.setLevel"
}
standardTile("refresh", "device.switch", inactiveLabel: false, height: 2, width: 2, decoration: "flat") {
state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
}
standardTile("switch", "device.switch", width: 2, height: 2, canChangeIcon: true) {
state "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821"
state "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff"
}
standardTile("refresh", "device.switch", inactiveLabel: false, decoration: "flat") {
state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
}
controlTile("levelSliderControl", "device.level", "slider", height: 1, width: 2, inactiveLabel: false, range:"(0..100)") {
state "level", action:"switch level.setLevel"
}
valueTile("level", "device.level", inactiveLabel: false, decoration: "flat") {
state "level", label: 'Level ${currentValue}%'
}
main(["switch"])
details(["switch", "levelSliderControl", "refresh"])
main(["switch"])
details(["rich-control", "refresh"])
}
}
// parse events into attributes