Merging changes from staging to master

This commit is contained in:
Vinay Rao
2016-03-10 18:11:54 -08:00

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@@ -1,97 +1,96 @@
/**
* Hue Lux Bulb
*
* Author: SmartThings
*/
// for the UI
metadata {
// Automatically generated. Make future change here.
definition (name: "Hue Lux Bulb", namespace: "smartthings", author: "SmartThings") {
capability "Switch Level"
capability "Actuator"
capability "Color Temperature"
capability "Switch"
capability "Refresh"
capability "Sensor"
command "refresh"
}
simulator {
// TODO: define status and reply messages here
}
tiles(scale: 2) {
multiAttributeTile(name:"rich-control", type: "lighting", canChangeIcon: true){
tileAttribute ("device.switch", key: "PRIMARY_CONTROL") {
attributeState "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
attributeState "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
tileAttribute ("device.level", key: "SLIDER_CONTROL") {
attributeState "level", action:"switch level.setLevel", range:"(0..100)"
}
tileAttribute ("device.level", key: "SECONDARY_CONTROL") {
attributeState "level", label: 'Level ${currentValue}%'
}
}
standardTile("switch", "device.switch", width: 2, height: 2, canChangeIcon: true) {
state "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
state "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
state "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
state "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
controlTile("levelSliderControl", "device.level", "slider", height: 1, width: 2, inactiveLabel: false, range:"(0..100)") {
state "level", action:"switch level.setLevel"
}
standardTile("refresh", "device.switch", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
}
main(["switch"])
details(["rich-control", "colorTempSliderControl","refresh"])
}
}
// parse events into attributes
def parse(description) {
log.debug "parse() - $description"
def results = []
def map = description
if (description instanceof String) {
log.debug "Hue Bulb stringToMap - ${map}"
map = stringToMap(description)
}
if (map?.name && map?.value) {
results << createEvent(name: "${map?.name}", value: "${map?.value}")
}
results
}
// handle commands
void on() {
parent.on(this)
sendEvent(name: "switch", value: "on")
}
void off() {
parent.off(this)
sendEvent(name: "switch", value: "off")
}
void setLevel(percent) {
log.debug "Executing 'setLevel'"
parent.setLevel(this, percent)
sendEvent(name: "level", value: percent)
}
void refresh() {
log.debug "Executing 'refresh'"
parent.manualRefresh()
}
/**
* Hue Lux Bulb
*
* Author: SmartThings
*/
// for the UI
metadata {
// Automatically generated. Make future change here.
definition (name: "Hue Lux Bulb", namespace: "smartthings", author: "SmartThings") {
capability "Switch Level"
capability "Actuator"
capability "Switch"
capability "Refresh"
capability "Sensor"
command "refresh"
}
simulator {
// TODO: define status and reply messages here
}
tiles(scale: 2) {
multiAttributeTile(name:"rich-control", type: "lighting", canChangeIcon: true){
tileAttribute ("device.switch", key: "PRIMARY_CONTROL") {
attributeState "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
attributeState "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
tileAttribute ("device.level", key: "SLIDER_CONTROL") {
attributeState "level", action:"switch level.setLevel", range:"(0..100)"
}
tileAttribute ("device.level", key: "SECONDARY_CONTROL") {
attributeState "level", label: 'Level ${currentValue}%'
}
}
standardTile("switch", "device.switch", width: 2, height: 2, canChangeIcon: true) {
state "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
state "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
state "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
state "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
controlTile("levelSliderControl", "device.level", "slider", height: 1, width: 2, inactiveLabel: false, range:"(0..100)") {
state "level", action:"switch level.setLevel"
}
standardTile("refresh", "device.switch", inactiveLabel: false, decoration: "flat", width: 2, height: 2) {
state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
}
main(["switch"])
details(["rich-control", "refresh"])
}
}
// parse events into attributes
def parse(description) {
log.debug "parse() - $description"
def results = []
def map = description
if (description instanceof String) {
log.debug "Hue Bulb stringToMap - ${map}"
map = stringToMap(description)
}
if (map?.name && map?.value) {
results << createEvent(name: "${map?.name}", value: "${map?.value}")
}
results
}
// handle commands
void on() {
parent.on(this)
sendEvent(name: "switch", value: "on")
}
void off() {
parent.off(this)
sendEvent(name: "switch", value: "off")
}
void setLevel(percent) {
log.debug "Executing 'setLevel'"
parent.setLevel(this, percent)
sendEvent(name: "level", value: percent)
}
void refresh() {
log.debug "Executing 'refresh'"
parent.manualRefresh()
}