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https://github.com/mtan93/SmartThingsPublic.git
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[DVCSMP-2273] Fix for NPE for slave/master settings
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@@ -1,10 +1,11 @@
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/**
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* Color Coordinator
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* Version 1.1.0 - 11/9/16
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* Version 1.1.1 - 11/9/16
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* By Michael Struck
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*
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* 1.0.0 - Initial release
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* 1.1.0 - Fixed issue where master can be part of slaves. This causes a loop that impacts SmartThings.
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* 1.1.1 - Fix NPE being thrown for slave/master inputs being empty.
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*
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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@@ -40,10 +41,10 @@ def mainPage() {
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}
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}
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section("Master Light") {
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input "master", "capability.colorControl", title: "Colored Light"
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input "master", "capability.colorControl", title: "Colored Light", required: true
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}
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section("Lights that follow the master settings") {
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input "slaves", "capability.colorControl", title: "Colored Lights", multiple: true, required: false, submitOnChange: true
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input "slaves", "capability.colorControl", title: "Colored Lights", multiple: true, required: true, submitOnChange: true
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}
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section([mobileOnly:true], "Options") {
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input "randomYes", "bool",title: "When Master Turned On, Randomize Color", defaultValue: false
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@@ -81,40 +82,44 @@ def init() {
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}
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//-----------------------------------
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def onOffHandler(evt){
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if (!slaves.id.find{it==master.id}){
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if (master.currentValue("switch") == "on"){
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if (randomYes) getRandomColorMaster()
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else slaves?.on()
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}
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else {
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slaves?.off()
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}
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if (slaves && master) {
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if (!slaves?.id.find{it==master.id}){
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if (master?.currentValue("switch") == "on"){
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if (randomYes) getRandomColorMaster()
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else slaves?.on()
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}
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else {
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slaves?.off()
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}
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}
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}
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}
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def colorHandler(evt) {
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if (!slaves.id.find{it==master.id} && master.currentValue("switch") == "on"){
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log.debug "Changing Slave units H,S,L"
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def dimLevel = master.currentValue("level")
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def hueLevel = master.currentValue("hue")
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def saturationLevel = master.currentValue("saturation")
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def newValue = [hue: hueLevel, saturation: saturationLevel, level: dimLevel as Integer]
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slaves?.setColor(newValue)
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try {
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log.debug "Changing Slave color temp"
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def tempLevel = master.currentValue("colorTemperature")
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slaves?.setColorTemperature(tempLevel)
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}
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catch (e){
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log.debug "Color temp for master --"
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}
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if (slaves && master) {
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if (!slaves?.id?.find{it==master.id} && master?.currentValue("switch") == "on"){
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log.debug "Changing Slave units H,S,L"
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def dimLevel = master?.currentValue("level")
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def hueLevel = master?.currentValue("hue")
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def saturationLevel = master.currentValue("saturation")
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def newValue = [hue: hueLevel, saturation: saturationLevel, level: dimLevel as Integer]
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slaves?.setColor(newValue)
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try {
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log.debug "Changing Slave color temp"
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def tempLevel = master?.currentValue("colorTemperature")
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slaves?.setColorTemperature(tempLevel)
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}
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catch (e){
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log.debug "Color temp for master --"
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}
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}
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}
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}
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def getRandomColorMaster(){
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def hueLevel = Math.floor(Math.random() *1000)
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def saturationLevel = Math.floor(Math.random() * 100)
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def dimLevel = master.currentValue("level")
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def dimLevel = master?.currentValue("level")
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def newValue = [hue: hueLevel, saturation: saturationLevel, level: dimLevel as Integer]
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log.debug hueLevel
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log.debug saturationLevel
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@@ -123,12 +128,14 @@ def getRandomColorMaster(){
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}
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def tempHandler(evt){
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if (!slaves.id.find{it==master.id} && master.currentValue("switch") == "on"){
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if (evt.value != "--") {
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log.debug "Changing Slave color temp based on Master change"
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def tempLevel = master.currentValue("colorTemperature")
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slaves?.setColorTemperature(tempLevel)
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}
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if (slaves && master) {
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if (!slaves?.id?.find{it==master?.id} && master?.currentValue("switch") == "on"){
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if (evt.value != "--") {
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log.debug "Changing Slave color temp based on Master change"
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def tempLevel = master.currentValue("colorTemperature")
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slaves?.setColorTemperature(tempLevel)
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}
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}
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}
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}
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@@ -139,7 +146,7 @@ private def textAppName() {
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}
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private def textVersion() {
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def text = "Version 1.1.0 (11/09/2016)"
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def text = "Version 1.1.1 (12/13/2016)"
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}
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private def textCopyright() {
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@@ -166,4 +173,4 @@ private def textHelp() {
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"This application will allow you to control the settings of multiple colored lights with one control. " +
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"Simply choose a master control light, and then choose the lights that will follow the settings of the master, "+
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"including on/off conditions, hue, saturation, level and color temperature. Also includes a random color feature."
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}
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}
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