DVCSMP-1615 Hue setColor throws exceptions when missing parameters

-DVCSMP-1637 Color picker set the light on but status not updated on the detail page
-DVCSMP-1638 Temperature control selection set the light on but status not updated on the detail page
-Added a lot of error checking for input parameters
-Fixed some data parsing exceptions
This commit is contained in:
Lars Finander
2016-03-23 12:25:40 -07:00
parent 1e27dc1824
commit ffd0dd1545
3 changed files with 123 additions and 54 deletions

View File

@@ -103,62 +103,104 @@ void nextLevel() {
}
void setLevel(percent) {
log.debug "Executing 'setLevel'"
parent.setLevel(this, percent)
sendEvent(name: "level", value: percent, descriptionText: "Level has changed to ${percent}%")
log.debug "Executing 'setLevel'"
if (verifyPercent(percent)) {
parent.setLevel(this, percent)
sendEvent(name: "level", value: percent, descriptionText: "Level has changed to ${percent}%")
sendEvent(name: "switch", value: "on")
}
}
void setSaturation(percent) {
log.debug "Executing 'setSaturation'"
parent.setSaturation(this, percent)
sendEvent(name: "saturation", value: percent, displayed: false)
log.debug "Executing 'setSaturation'"
if (verifyPercent(percent)) {
parent.setSaturation(this, percent)
sendEvent(name: "saturation", value: percent, displayed: false)
}
}
void setHue(percent) {
log.debug "Executing 'setHue'"
parent.setHue(this, percent)
sendEvent(name: "hue", value: percent, displayed: false)
log.debug "Executing 'setHue'"
if (verifyPercent(percent)) {
parent.setHue(this, percent)
sendEvent(name: "hue", value: percent, displayed: false)
}
}
void setColor(value) {
log.debug "setColor: ${value}, $this"
parent.setColor(this, value)
if (value.hue) { sendEvent(name: "hue", value: value.hue, displayed: false)}
if (value.saturation) { sendEvent(name: "saturation", value: value.saturation, displayed: false)}
if (value.hex) { sendEvent(name: "color", value: value.hex)}
if (value.level) { sendEvent(name: "level", value: value.level, descriptionText: "Level has changed to ${value.level}%")}
sendEvent(name: "switch", value: "on")
log.debug "setColor: ${value}, $this"
def events = []
def validValues = [:]
if (verifyPercent(value.hue)) {
events << createEvent(name: "hue", value: value.hue, displayed: false)
validValues.hue = value.hue
}
if (verifyPercent(value.saturation)) {
events << createEvent(name: "saturation", value: value.saturation, displayed: false)
validValues.saturation = value.saturation
}
if (value.hex != null) {
if (value.hex ==~ /^\#([A-Fa-f0-9]){6}$/) {
events << createEvent(name: "color", value: value.hex)
validValues.hex = value.hex
} else {
log.warn "$value.hex is not a valid color"
}
}
if (verifyPercent(value.level)) {
events << createEvent(name: "level", value: value.level, descriptionText: "Level has changed to ${value.level}%")
validValues.level = value.level
}
if (value.switch == "off" || (value.level != null && value.level <= 0)) {
events << createEvent(name: "switch", value: "off")
validValues.switch = "off"
} else {
events << createEvent(name: "switch", value: "on")
validValues.switch = "on"
}
if (!events.isEmpty()) {
parent.setColor(this, validValues)
}
events.each {
sendEvent(it)
}
}
void reset() {
log.debug "Executing 'reset'"
log.debug "Executing 'reset'"
def value = [level:100, saturation:56, hue:23]
setAdjustedColor(value)
parent.poll()
parent.poll()
}
void setAdjustedColor(value) {
if (value) {
if (value) {
log.trace "setAdjustedColor: ${value}"
def adjusted = value + [:]
adjusted.hue = adjustOutgoingHue(value.hue)
// Needed because color picker always sends 100
adjusted.level = null
setColor(adjusted)
} else {
log.warn "Invalid color input"
}
}
void setColorTemperature(value) {
if (value) {
if (value) {
log.trace "setColorTemperature: ${value}k"
parent.setColorTemperature(this, value)
sendEvent(name: "colorTemperature", value: value)
}
sendEvent(name: "switch", value: "on")
} else {
log.warn "Invalid color temperature"
}
}
void refresh() {
log.debug "Executing 'refresh'"
parent.manualRefresh()
log.debug "Executing 'refresh'"
parent.manualRefresh()
}
def adjustOutgoingHue(percent) {
@@ -177,3 +219,14 @@ def adjustOutgoingHue(percent) {
log.info "percent: $percent, adjusted: $adjusted"
adjusted
}
def verifyPercent(percent) {
if (percent == null)
return false
else if (percent >= 0 && percent <= 100) {
return true
} else {
log.warn "$percent is not 0-100"
return false
}
}

View File

@@ -79,8 +79,12 @@ void off() {
void setLevel(percent) {
log.debug "Executing 'setLevel'"
parent.setLevel(this, percent)
sendEvent(name: "level", value: percent)
if (percent != null && percent >= 0 && percent <= 100) {
parent.setLevel(this, percent)
sendEvent(name: "level", value: percent)
} else {
log.warn "$percent is not 0-100"
}
}
void refresh() {

View File

@@ -657,39 +657,53 @@ def setColorTemperature(childDevice, huesettings) {
}
def setColor(childDevice, huesettings) {
log.debug "Executing 'setColor($huesettings)'"
log.debug "Executing 'setColor($huesettings)'"
def value = [:]
def hue = null
def sat = null
def xy = null
if (huesettings.hex) {
xy = getHextoXY(huesettings.hex)
} else if (huesettings.hue && huesettings.saturation) {
hue = Math.min(Math.round(huesettings.hue * 65535 / 100), 65535)
sat = Math.min(Math.round(huesettings.saturation * 255 / 100), 255)
if (huesettings.hex != null) {
value.xy = getHextoXY(huesettings.hex)
} else {
if (huesettings.hue != null)
value.hue = Math.min(Math.round(huesettings.hue * 65535 / 100), 65535)
if (huesettings.saturation != null)
value.sat = Math.min(Math.round(huesettings.saturation * 255 / 100), 255)
}
def alert = huesettings.alert ? huesettings.alert : "none"
def transition = huesettings.transition ? huesettings.transition : 4
// Default behavior is to turn light on
value.on = true
def value = [xy: xy, sat: sat, hue: hue, alert: alert, transitiontime: transition, on: true]
if (huesettings.level != null) {
if (huesettings.level <= 0)
value.on = false
else if (huesettings.level == 1)
value.bri = 1
else
value.bri = Math.min(Math.round(huesettings.level * 255 / 100), 255)
}
value.alert = huesettings.alert ? huesettings.alert : "none"
value.transition = huesettings.transition ? huesettings.transition : 4
if (huesettings.level != null) {
if (huesettings.level == 1) value.bri = 1 else value.bri = Math.min(Math.round(huesettings.level * 255 / 100), 255)
value.on = value.bri > 0
}
// Make sure to turn off light if requested
if (huesettings.switch == "off")
value.on = false
log.debug "sending command $value"
put("lights/${getId(childDevice)}/state", value)
log.debug "sending command $value"
put("lights/${getId(childDevice)}/state", value)
return "Color set to $value"
}
def nextLevel(childDevice) {
def level = device.latestValue("level") as Integer ?: 0
if (level < 100) {
level = Math.min(25 * (Math.round(level / 25) + 1), 100) as Integer
}
else {
level = 25
}
setLevel(childDevice,level)
def level = device.latestValue("level") as Integer ?: 0
if (level < 100) {
level = Math.min(25 * (Math.round(level / 25) + 1), 100) as Integer
} else {
level = 25
}
setLevel(childDevice,level)
}
private getId(childDevice) {
@@ -788,16 +802,14 @@ private getHextoXY(String colorStr) {
// Make green more vivid
if (normalizedToOne[1] > 0.04045) {
green = (float) Math.pow((normalizedToOne[1] + 0.055)
/ (1.0 + 0.055), 2.4);
green = (float) Math.pow((normalizedToOne[1] + 0.055) / (1.0 + 0.055), 2.4);
} else {
green = (float) (normalizedToOne[1] / 12.92);
}
// Make blue more vivid
if (normalizedToOne[2] > 0.04045) {
blue = (float) Math.pow((normalizedToOne[2] + 0.055)
/ (1.0 + 0.055), 2.4);
blue = (float) Math.pow((normalizedToOne[2] + 0.055) / (1.0 + 0.055), 2.4);
} else {
blue = (float) (normalizedToOne[2] / 12.92);
}
@@ -806,8 +818,8 @@ private getHextoXY(String colorStr) {
float Y = (float) (red * 0.234327 + green * 0.743075 + blue * 0.022598);
float Z = (float) (red * 0.0000000 + green * 0.053077 + blue * 1.035763);
float x = X / (X + Y + Z);
float y = Y / (X + Y + Z);
float x = (X != 0 ? X / (X + Y + Z) : 0);
float y = (Y != 0 ? Y / (X + Y + Z) : 0);
double[] xy = new double[2];
xy[0] = x;