mirror of
https://github.com/mtan93/SmartThingsPublic.git
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DVCSMP-1615 Hue setColor throws exceptions when missing parameters
-DVCSMP-1637 Color picker set the light on but status not updated on the detail page -DVCSMP-1638 Temperature control selection set the light on but status not updated on the detail page -Added a lot of error checking for input parameters -Fixed some data parsing exceptions
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@@ -103,62 +103,104 @@ void nextLevel() {
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}
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void setLevel(percent) {
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log.debug "Executing 'setLevel'"
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parent.setLevel(this, percent)
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sendEvent(name: "level", value: percent, descriptionText: "Level has changed to ${percent}%")
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log.debug "Executing 'setLevel'"
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if (verifyPercent(percent)) {
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parent.setLevel(this, percent)
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sendEvent(name: "level", value: percent, descriptionText: "Level has changed to ${percent}%")
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sendEvent(name: "switch", value: "on")
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}
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}
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void setSaturation(percent) {
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log.debug "Executing 'setSaturation'"
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parent.setSaturation(this, percent)
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sendEvent(name: "saturation", value: percent, displayed: false)
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log.debug "Executing 'setSaturation'"
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if (verifyPercent(percent)) {
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parent.setSaturation(this, percent)
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sendEvent(name: "saturation", value: percent, displayed: false)
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}
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}
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void setHue(percent) {
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log.debug "Executing 'setHue'"
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parent.setHue(this, percent)
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sendEvent(name: "hue", value: percent, displayed: false)
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log.debug "Executing 'setHue'"
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if (verifyPercent(percent)) {
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parent.setHue(this, percent)
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sendEvent(name: "hue", value: percent, displayed: false)
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}
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}
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void setColor(value) {
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log.debug "setColor: ${value}, $this"
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parent.setColor(this, value)
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if (value.hue) { sendEvent(name: "hue", value: value.hue, displayed: false)}
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if (value.saturation) { sendEvent(name: "saturation", value: value.saturation, displayed: false)}
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if (value.hex) { sendEvent(name: "color", value: value.hex)}
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if (value.level) { sendEvent(name: "level", value: value.level, descriptionText: "Level has changed to ${value.level}%")}
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sendEvent(name: "switch", value: "on")
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log.debug "setColor: ${value}, $this"
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def events = []
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def validValues = [:]
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if (verifyPercent(value.hue)) {
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events << createEvent(name: "hue", value: value.hue, displayed: false)
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validValues.hue = value.hue
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}
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if (verifyPercent(value.saturation)) {
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events << createEvent(name: "saturation", value: value.saturation, displayed: false)
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validValues.saturation = value.saturation
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}
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if (value.hex != null) {
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if (value.hex ==~ /^\#([A-Fa-f0-9]){6}$/) {
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events << createEvent(name: "color", value: value.hex)
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validValues.hex = value.hex
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} else {
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log.warn "$value.hex is not a valid color"
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}
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}
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if (verifyPercent(value.level)) {
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events << createEvent(name: "level", value: value.level, descriptionText: "Level has changed to ${value.level}%")
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validValues.level = value.level
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}
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if (value.switch == "off" || (value.level != null && value.level <= 0)) {
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events << createEvent(name: "switch", value: "off")
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validValues.switch = "off"
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} else {
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events << createEvent(name: "switch", value: "on")
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validValues.switch = "on"
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}
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if (!events.isEmpty()) {
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parent.setColor(this, validValues)
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}
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events.each {
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sendEvent(it)
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}
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}
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void reset() {
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log.debug "Executing 'reset'"
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log.debug "Executing 'reset'"
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def value = [level:100, saturation:56, hue:23]
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setAdjustedColor(value)
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parent.poll()
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parent.poll()
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}
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void setAdjustedColor(value) {
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if (value) {
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if (value) {
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log.trace "setAdjustedColor: ${value}"
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def adjusted = value + [:]
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adjusted.hue = adjustOutgoingHue(value.hue)
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// Needed because color picker always sends 100
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adjusted.level = null
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setColor(adjusted)
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} else {
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log.warn "Invalid color input"
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}
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}
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void setColorTemperature(value) {
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if (value) {
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if (value) {
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log.trace "setColorTemperature: ${value}k"
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parent.setColorTemperature(this, value)
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sendEvent(name: "colorTemperature", value: value)
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}
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sendEvent(name: "switch", value: "on")
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} else {
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log.warn "Invalid color temperature"
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}
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}
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void refresh() {
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log.debug "Executing 'refresh'"
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parent.manualRefresh()
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log.debug "Executing 'refresh'"
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parent.manualRefresh()
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}
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def adjustOutgoingHue(percent) {
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@@ -177,3 +219,14 @@ def adjustOutgoingHue(percent) {
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log.info "percent: $percent, adjusted: $adjusted"
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adjusted
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}
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def verifyPercent(percent) {
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if (percent == null)
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return false
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else if (percent >= 0 && percent <= 100) {
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return true
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} else {
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log.warn "$percent is not 0-100"
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return false
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}
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}
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@@ -79,8 +79,12 @@ void off() {
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void setLevel(percent) {
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log.debug "Executing 'setLevel'"
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parent.setLevel(this, percent)
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sendEvent(name: "level", value: percent)
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if (percent != null && percent >= 0 && percent <= 100) {
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parent.setLevel(this, percent)
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sendEvent(name: "level", value: percent)
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} else {
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log.warn "$percent is not 0-100"
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}
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}
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void refresh() {
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@@ -657,39 +657,53 @@ def setColorTemperature(childDevice, huesettings) {
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}
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def setColor(childDevice, huesettings) {
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log.debug "Executing 'setColor($huesettings)'"
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log.debug "Executing 'setColor($huesettings)'"
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def value = [:]
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def hue = null
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def sat = null
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def xy = null
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if (huesettings.hex) {
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xy = getHextoXY(huesettings.hex)
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} else if (huesettings.hue && huesettings.saturation) {
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hue = Math.min(Math.round(huesettings.hue * 65535 / 100), 65535)
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sat = Math.min(Math.round(huesettings.saturation * 255 / 100), 255)
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if (huesettings.hex != null) {
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value.xy = getHextoXY(huesettings.hex)
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} else {
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if (huesettings.hue != null)
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value.hue = Math.min(Math.round(huesettings.hue * 65535 / 100), 65535)
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if (huesettings.saturation != null)
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value.sat = Math.min(Math.round(huesettings.saturation * 255 / 100), 255)
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}
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def alert = huesettings.alert ? huesettings.alert : "none"
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def transition = huesettings.transition ? huesettings.transition : 4
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// Default behavior is to turn light on
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value.on = true
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def value = [xy: xy, sat: sat, hue: hue, alert: alert, transitiontime: transition, on: true]
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if (huesettings.level != null) {
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if (huesettings.level <= 0)
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value.on = false
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else if (huesettings.level == 1)
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value.bri = 1
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else
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value.bri = Math.min(Math.round(huesettings.level * 255 / 100), 255)
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}
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value.alert = huesettings.alert ? huesettings.alert : "none"
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value.transition = huesettings.transition ? huesettings.transition : 4
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if (huesettings.level != null) {
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if (huesettings.level == 1) value.bri = 1 else value.bri = Math.min(Math.round(huesettings.level * 255 / 100), 255)
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value.on = value.bri > 0
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}
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// Make sure to turn off light if requested
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if (huesettings.switch == "off")
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value.on = false
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log.debug "sending command $value"
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put("lights/${getId(childDevice)}/state", value)
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log.debug "sending command $value"
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put("lights/${getId(childDevice)}/state", value)
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return "Color set to $value"
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}
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def nextLevel(childDevice) {
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def level = device.latestValue("level") as Integer ?: 0
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if (level < 100) {
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level = Math.min(25 * (Math.round(level / 25) + 1), 100) as Integer
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}
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else {
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level = 25
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}
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setLevel(childDevice,level)
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def level = device.latestValue("level") as Integer ?: 0
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if (level < 100) {
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level = Math.min(25 * (Math.round(level / 25) + 1), 100) as Integer
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} else {
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level = 25
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}
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setLevel(childDevice,level)
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}
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private getId(childDevice) {
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@@ -788,16 +802,14 @@ private getHextoXY(String colorStr) {
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// Make green more vivid
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if (normalizedToOne[1] > 0.04045) {
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green = (float) Math.pow((normalizedToOne[1] + 0.055)
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/ (1.0 + 0.055), 2.4);
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green = (float) Math.pow((normalizedToOne[1] + 0.055) / (1.0 + 0.055), 2.4);
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} else {
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green = (float) (normalizedToOne[1] / 12.92);
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}
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// Make blue more vivid
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if (normalizedToOne[2] > 0.04045) {
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blue = (float) Math.pow((normalizedToOne[2] + 0.055)
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/ (1.0 + 0.055), 2.4);
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blue = (float) Math.pow((normalizedToOne[2] + 0.055) / (1.0 + 0.055), 2.4);
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} else {
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blue = (float) (normalizedToOne[2] / 12.92);
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}
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@@ -806,8 +818,8 @@ private getHextoXY(String colorStr) {
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float Y = (float) (red * 0.234327 + green * 0.743075 + blue * 0.022598);
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float Z = (float) (red * 0.0000000 + green * 0.053077 + blue * 1.035763);
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float x = X / (X + Y + Z);
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float y = Y / (X + Y + Z);
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float x = (X != 0 ? X / (X + Y + Z) : 0);
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float y = (Y != 0 ? Y / (X + Y + Z) : 0);
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double[] xy = new double[2];
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xy[0] = x;
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