Added WinkLockAccessory

This commit is contained in:
Kraig McConaghy
2015-10-26 22:49:36 -05:00
parent 35ecb9e170
commit 1f8e6e5c8b

View File

@@ -9,7 +9,28 @@ var inherits = require('util').inherits;
process.env.WINK_NO_CACHE = true;
var model = {
light_bulbs: require('wink-js/lib/model/light')
light_bulbs: require('wink-js/lib/model/light'),
refreshUntil: function(that, maxTimes, predicate, callback, interval, incrementInterval) {
if (!interval) {
interval = 500;
}
if (!incrementInterval) {
incrementInterval = 500;
}
setTimeout(function() {
that.reloadData(function() {
if (predicate == undefined || predicate(that.device) == true) {
if (callback) callback(true);
} else if (maxTimes > 0) {
maxTimes = maxTimes - 1;
interval += incrementInterval;
model.refreshUntil(that, maxTimes, predicate, callback, interval, incrementInterval);
} else {
if (callback) callback(false);
}
});
}, interval);
}
};
function WinkPlatform(log, config){
@@ -32,7 +53,7 @@ WinkPlatform.prototype = {
wink.user().devices(function(devices) {
for (var i=0; i<devices.data.length; i++){
var device = devices.data[i];
var accessory = that.deviceLookup[device.light_bulb_id | ""];
var accessory = that.deviceLookup[device.lock_id | device.light_bulb_id | ""];
if (accessory != undefined) {
accessory.device = device;
accessory.loadData();
@@ -68,6 +89,8 @@ WinkPlatform.prototype = {
var accessory = null;
if (device.light_bulb_id !== undefined) {
accessory = new WinkLightAccessory(that.log, device);
} else if (device.lock_id !== undefined) {
accessory = new WinkLockAccessory(that.log, device);
}
if (accessory != undefined) {
that.deviceLookup[accessory.deviceId] = accessory;
@@ -228,6 +251,100 @@ WinkLightAccessory.prototype.loadData = function() {
.getValue();
};
/*
* Lock Accessory
*/
function WinkLockAccessory(log, device) {
// construct base
WinkAccessory.call(this, log, device, 'lock', device.lock_id);
// accessor
var that = this;
this
.addService(Service.LockMechanism)
.getCharacteristic(Characteristic.LockTargetState)
.on('get', function(callback) {
callback(null, that.isLockTarget());
})
.on('set', function(value, callback) {
var locked = that.fromLockState(value);
if (locked == undefined) {
callback(Error("Unsupported"));
return;
}
that.log("Changing target lock state of " + that.name + " to " + (locked ? "locked" : "unlocked"));
var update = function(retry) {
that.control.update({ "desired_state": { "locked": locked } }, function(res) {
var err = that.handleResponse(res);
if (!err) {
model.refreshUntil(that, 5,
function() { return that.isLocked() == that.isLockTarget(); },
function(completed) {
if (completed) {
that.log("Successfully changed lock status to " + (that.isLocked() ? "locked" : "unlocked"));
} else if (retry) {
that.log("Unable to determine if update was successful. Retrying update.");
retry();
} else {
that.log("Unable to determine if update was successful.");
}
});
}
if (callback)
{
callback(err);
callback = null;
}
});
};
update(update);
});
WinkLockAccessory.prototype.loadData.call(this);
}
inherits(WinkLockAccessory, WinkAccessory);
WinkLockAccessory.prototype.parent = WinkAccessory.prototype;
WinkLockAccessory.prototype.loadData = function() {
this.parent.loadData.call(this);
this.getService(Service.LockMechanism)
.setCharacteristic(Characteristic.LockCurrentState, this.isLocked());
this.getService(Service.LockMechanism)
.getCharacteristic(Characteristic.LockTargetState)
.getValue();
};
WinkLockAccessory.prototype.toLockState= function(isLocked) {
return isLocked ? Characteristic.LockCurrentState.SECURED : Characteristic.LockCurrentState.UNSECURED;
};
WinkLockAccessory.prototype.fromLockState= function(lockState) {
switch (lockState) {
case Characteristic.LockCurrentState.SECURED:
return true;
case Characteristic.LockCurrentState.UNSECURED:
return false;
default:
return undefined;
}
};
WinkLockAccessory.prototype.isLockTarget= function() {
return this.toLockState(this.device.desired_state.locked);
};
WinkLockAccessory.prototype.isLocked= function() {
return this.toLockState(this.device.last_reading.locked);
};
module.exports.accessory = WinkAccessory;
module.exports.lockAccessory = WinkLockAccessory;
module.exports.lightAccessory = WinkLightAccessory;
module.exports.platform = WinkPlatform;