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https://github.com/mtan93/homebridge.git
synced 2026-04-09 22:04:45 +01:00
Added WinkLockAccessory
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@@ -9,7 +9,28 @@ var inherits = require('util').inherits;
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process.env.WINK_NO_CACHE = true;
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process.env.WINK_NO_CACHE = true;
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var model = {
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var model = {
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light_bulbs: require('wink-js/lib/model/light')
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light_bulbs: require('wink-js/lib/model/light'),
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refreshUntil: function(that, maxTimes, predicate, callback, interval, incrementInterval) {
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if (!interval) {
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interval = 500;
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}
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if (!incrementInterval) {
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incrementInterval = 500;
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}
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setTimeout(function() {
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that.reloadData(function() {
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if (predicate == undefined || predicate(that.device) == true) {
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if (callback) callback(true);
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} else if (maxTimes > 0) {
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maxTimes = maxTimes - 1;
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interval += incrementInterval;
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model.refreshUntil(that, maxTimes, predicate, callback, interval, incrementInterval);
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} else {
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if (callback) callback(false);
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}
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});
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}, interval);
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}
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};
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};
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function WinkPlatform(log, config){
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function WinkPlatform(log, config){
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@@ -32,7 +53,7 @@ WinkPlatform.prototype = {
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wink.user().devices(function(devices) {
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wink.user().devices(function(devices) {
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for (var i=0; i<devices.data.length; i++){
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for (var i=0; i<devices.data.length; i++){
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var device = devices.data[i];
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var device = devices.data[i];
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var accessory = that.deviceLookup[device.light_bulb_id | ""];
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var accessory = that.deviceLookup[device.lock_id | device.light_bulb_id | ""];
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if (accessory != undefined) {
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if (accessory != undefined) {
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accessory.device = device;
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accessory.device = device;
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accessory.loadData();
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accessory.loadData();
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@@ -68,6 +89,8 @@ WinkPlatform.prototype = {
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var accessory = null;
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var accessory = null;
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if (device.light_bulb_id !== undefined) {
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if (device.light_bulb_id !== undefined) {
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accessory = new WinkLightAccessory(that.log, device);
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accessory = new WinkLightAccessory(that.log, device);
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} else if (device.lock_id !== undefined) {
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accessory = new WinkLockAccessory(that.log, device);
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}
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}
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if (accessory != undefined) {
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if (accessory != undefined) {
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that.deviceLookup[accessory.deviceId] = accessory;
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that.deviceLookup[accessory.deviceId] = accessory;
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@@ -228,6 +251,100 @@ WinkLightAccessory.prototype.loadData = function() {
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.getValue();
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.getValue();
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};
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};
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/*
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* Lock Accessory
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*/
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function WinkLockAccessory(log, device) {
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// construct base
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WinkAccessory.call(this, log, device, 'lock', device.lock_id);
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// accessor
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var that = this;
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this
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.addService(Service.LockMechanism)
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.getCharacteristic(Characteristic.LockTargetState)
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.on('get', function(callback) {
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callback(null, that.isLockTarget());
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})
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.on('set', function(value, callback) {
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var locked = that.fromLockState(value);
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if (locked == undefined) {
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callback(Error("Unsupported"));
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return;
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}
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that.log("Changing target lock state of " + that.name + " to " + (locked ? "locked" : "unlocked"));
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var update = function(retry) {
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that.control.update({ "desired_state": { "locked": locked } }, function(res) {
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var err = that.handleResponse(res);
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if (!err) {
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model.refreshUntil(that, 5,
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function() { return that.isLocked() == that.isLockTarget(); },
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function(completed) {
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if (completed) {
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that.log("Successfully changed lock status to " + (that.isLocked() ? "locked" : "unlocked"));
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} else if (retry) {
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that.log("Unable to determine if update was successful. Retrying update.");
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retry();
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} else {
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that.log("Unable to determine if update was successful.");
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}
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});
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}
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if (callback)
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{
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callback(err);
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callback = null;
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}
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});
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};
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update(update);
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});
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WinkLockAccessory.prototype.loadData.call(this);
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}
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inherits(WinkLockAccessory, WinkAccessory);
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WinkLockAccessory.prototype.parent = WinkAccessory.prototype;
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WinkLockAccessory.prototype.loadData = function() {
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this.parent.loadData.call(this);
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this.getService(Service.LockMechanism)
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.setCharacteristic(Characteristic.LockCurrentState, this.isLocked());
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this.getService(Service.LockMechanism)
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.getCharacteristic(Characteristic.LockTargetState)
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.getValue();
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};
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WinkLockAccessory.prototype.toLockState= function(isLocked) {
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return isLocked ? Characteristic.LockCurrentState.SECURED : Characteristic.LockCurrentState.UNSECURED;
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};
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WinkLockAccessory.prototype.fromLockState= function(lockState) {
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switch (lockState) {
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case Characteristic.LockCurrentState.SECURED:
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return true;
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case Characteristic.LockCurrentState.UNSECURED:
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return false;
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default:
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return undefined;
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}
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};
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WinkLockAccessory.prototype.isLockTarget= function() {
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return this.toLockState(this.device.desired_state.locked);
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};
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WinkLockAccessory.prototype.isLocked= function() {
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return this.toLockState(this.device.last_reading.locked);
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};
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module.exports.accessory = WinkAccessory;
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module.exports.accessory = WinkAccessory;
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module.exports.lockAccessory = WinkLockAccessory;
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module.exports.lightAccessory = WinkLightAccessory;
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module.exports.lightAccessory = WinkLightAccessory;
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module.exports.platform = WinkPlatform;
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module.exports.platform = WinkPlatform;
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