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https://github.com/mtan93/homebridge.git
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[MiLight] Correctly reference light object, and also fix bug with brightness=0 setting the lamp to night mode
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@@ -69,60 +69,62 @@ function MiLight(log, config) {
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this.delay = config["delay"];
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this.repeat = config["repeat"];
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var light = new Milight({
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this.light = new Milight({
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ip: this.ip_address,
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port: this.port,
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delayBetweenCommands: this.delay,
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commandRepeat: this.repeat
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});
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});
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}
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MiLight.prototype = {
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setPowerState: function(powerOn, callback) {
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if (powerOn) {
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light.sendCommands(commands[this.type].on(this.zone));
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this.log("Setting power state to on");
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this.light.sendCommands(commands[this.type].on(this.zone));
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} else {
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light.sendCommands(commands[this.type].off(this.zone));
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this.log("Setting power state to off");
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this.light.sendCommands(commands[this.type].off(this.zone));
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}
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callback();
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},
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setBrightness: function(level, callback) {
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if (level <= 2 && (this.type == "rgbw" || this.type == "white")) {
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if (level == 0) {
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// If brightness is set to 0, turn off the lamp
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this.log("Setting brightness to 0 (off)");
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this.light.sendCommands(commands[this.type].off(this.zone));
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} else if (level <= 2 && (this.type == "rgbw" || this.type == "white")) {
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// If setting brightness to 2 or lower, instead set night mode for lamps that support it
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this.log("Setting night mode", level);
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light.sendCommands(commands[this.type].off(this.zone));
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this.light.sendCommands(commands[this.type].off(this.zone));
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// Ensure we're pausing for 100ms between these commands as per the spec
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light.pause(100);
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light.sendCommands(commands[this.type].nightMode(this.zone));
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this.light.pause(100);
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this.light.sendCommands(commands[this.type].nightMode(this.zone));
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} else {
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this.log("Setting brightness to %s", level);
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// Send on command to ensure we're addressing the right bulb
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light.sendCommands(commands[this.type].on(this.zone));
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this.light.sendCommands(commands[this.type].on(this.zone));
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// If this is an rgbw lamp, set the absolute brightness specified
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if (this.type == "rgbw") {
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light.sendCommands(commands.rgbw.brightness(level));
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this.light.sendCommands(commands.rgbw.brightness(level));
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} else {
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// If this is an rgb or a white lamp, they only support brightness up and down.
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// Set brightness up when value is >50 and down otherwise. Not sure how well this works real-world.
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if (level >= 50) {
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if (this.type == "white" && level == 100) {
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// But the white lamps do have a "maximum brightness" command
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light.sendCommands(commands.white.maxBright(this.zone));
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this.light.sendCommands(commands.white.maxBright(this.zone));
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} else {
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light.sendCommands(commands[this.type].brightUp());
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this.light.sendCommands(commands[this.type].brightUp());
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}
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} else {
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light.sendCommands(commands[this.type].brightDown());
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this.light.sendCommands(commands[this.type].brightDown());
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}
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}
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}
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@@ -132,23 +134,25 @@ MiLight.prototype = {
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setHue: function(value, callback) {
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this.log("Setting hue to %s", value);
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var hue = Array(value, 0, 0);
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// Send on command to ensure we're addressing the right bulb
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light.sendCommands(commands[this.type].on(this.zone));
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this.light.sendCommands(commands[this.type].on(this.zone));
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if (this.type == "rgbw") {
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if (value == 0) {
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light.sendCommands(commands.rgbw.whiteMode(this.zone));
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this.light.sendCommands(commands.rgbw.whiteMode(this.zone));
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} else {
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light.sendCommands(commands.rgbw.hue(commands.rgbw.hsvToMilightColor(Array(value, 0, 0))));
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this.light.sendCommands(commands.rgbw.hue(commands.rgbw.hsvToMilightColor(hue)));
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}
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} else if (this.type == "rgb") {
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light.sendCommands(commands.rgb.hue(commands.rgbw.hsvToMilightColor(Array(value, 0, 0))));
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this.light.sendCommands(commands.rgb.hue(commands.rgbw.hsvToMilightColor(hue)));
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} else if (this.type == "white") {
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// Again, white lamps don't support setting an absolue colour temp, so trying to do warmer/cooler step at a time based on colour
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if (value >= 180) {
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light.sendCommands(commands.white.warmer());
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this.light.sendCommands(commands.white.warmer());
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} else {
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light.sendCommands(commands.white.cooler());
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this.light.sendCommands(commands.white.cooler());
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}
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}
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