Compare commits

..

1 Commits

16 changed files with 485 additions and 530 deletions

View File

@@ -67,7 +67,7 @@ metadata {
state "setpoint", action:"raiseSetpoint", icon:"st.thermostat.thermostat-up"
}
valueTile("thermostatSetpoint", "device.thermostatSetpoint", width: 1, height: 1, decoration: "flat") {
state "thermostatSetpoint", label:'${currentValue}'
state "thermostatSetpoint", label:'${currentValue}°'
}
valueTile("currentStatus", "device.thermostatStatus", height: 1, width: 2, decoration: "flat") {
state "thermostatStatus", label:'${currentValue}', backgroundColor:"#ffffff"

View File

@@ -204,10 +204,8 @@ private List parseReportAttributeMessage(String description) {
}
result << getAccelerationResult(descMap.value)
}
else if (descMap.cluster == "FC02" && descMap.attrId == "0012" && descMap.value.size() == 24) {
// The size is checked to ensure the attribute report contains X, Y and Z values
// If all three axis are not included then the attribute report is ignored
result << parseAxis(descMap.value)
else if (descMap.cluster == "FC02" && descMap.attrId == "0012") {
result << parseAxis(descMap.value)
}
else if (descMap.cluster == "0001" && descMap.attrId == "0020") {
result << getBatteryResult(Integer.parseInt(descMap.value, 16))
@@ -373,50 +371,21 @@ def getTemperature(value) {
def refresh() {
log.debug "Refreshing Values "
def refreshCmds = [
def refreshCmds = []
/* sensitivity - default value (8) */
if (device.getDataValue("manufacturer") == "SmartThings") {
log.debug "Refreshing Values for manufacturer: SmartThings "
refreshCmds = refreshCmds + [
"zcl mfg-code ${manufacturerCode}", "delay 200",
"zcl global write 0xFC02 0 0x20 {02}", "delay 200",
"send 0x${device.deviceNetworkId} 1 1", "delay 400",
/* These values of Motion Threshold Multiplier(01) and Motion Threshold (7602)
seem to be giving pretty accurate results for the XYZ co-ordinates for this manufacturer.
Separating these out in a separate if-else because I do not want to touch Centralite part
as of now.
*/
"st rattr 0x${device.deviceNetworkId} 1 0x402 0", "delay 200",
"st rattr 0x${device.deviceNetworkId} 1 1 0x20", "delay 200",
"zcl mfg-code ${manufacturerCode}", "delay 200",
"zcl global write 0xFC02 0 0x20 {01}", "delay 200",
"send 0x${device.deviceNetworkId} 1 1", "delay 400",
"zcl mfg-code ${manufacturerCode}", "delay 200",
"zcl global write 0xFC02 2 0x21 {7602}", "delay 200",
"send 0x${device.deviceNetworkId} 1 1", "delay 400",
]
} else {
refreshCmds = refreshCmds + [
/* sensitivity - default value (8) */
"zcl mfg-code ${manufacturerCode}", "delay 200",
"zcl global write 0xFC02 0 0x20 {02}", "delay 200",
"send 0x${device.deviceNetworkId} 1 1", "delay 400",
]
}
//Common refresh commands
refreshCmds = refreshCmds + [
"st rattr 0x${device.deviceNetworkId} 1 0x402 0", "delay 200",
"st rattr 0x${device.deviceNetworkId} 1 1 0x20", "delay 200",
"zcl mfg-code ${manufacturerCode}", "delay 200",
"zcl global read 0xFC02 0x0010",
"send 0x${device.deviceNetworkId} 1 1","delay 400"
]
"zcl mfg-code ${manufacturerCode}", "delay 200",
"zcl global read 0xFC02 0x0010",
"send 0x${device.deviceNetworkId} 1 1","delay 400"
]
return refreshCmds + enrollResponse()
}
@@ -478,34 +447,35 @@ def enrollResponse() {
]
}
private Map parseAxis(String description) {
def hexToSignedInt = { hexVal ->
def unsignedVal = hexToInt(hexVal)
unsignedVal > 32767 ? unsignedVal - 65536 : unsignedVal
}
def z = hexToSignedInt(description[0..3])
def y = hexToSignedInt(description[10..13])
def x = hexToSignedInt(description[20..23])
def xyzResults = [x: x, y: y, z: z]
if (device.getDataValue("manufacturer") == "SmartThings") {
// This mapping matches the current behavior of the Device Handler for the Centralite sensors
xyzResults.x = z
xyzResults.y = y
xyzResults.z = -x
} else {
// The axises reported by the Device Handler differ from the axises reported by the sensor
// This may change in the future
xyzResults.x = z
xyzResults.y = x
xyzResults.z = y
}
log.debug "parseAxis -- ${xyzResults}"
if (garageSensor == "Yes")
garageEvent(xyzResults.z)
log.debug "parseAxis"
def xyzResults = [x: 0, y: 0, z: 0]
def parts = description.split("2900")
parts[0] = "12" + parts[0]
parts.each { part ->
part = part.trim()
if (part.startsWith("12")) {
def unsignedX = hexToInt(part.split("12")[1].trim())
def signedX = unsignedX > 32767 ? unsignedX - 65536 : unsignedX
xyzResults.x = signedX
log.debug "X Part: ${signedX}"
}
else if (part.startsWith("13")) {
def unsignedY = hexToInt(part.split("13")[1].trim())
def signedY = unsignedY > 32767 ? unsignedY - 65536 : unsignedY
xyzResults.y = signedY
log.debug "Y Part: ${signedY}"
}
else if (part.startsWith("14")) {
def unsignedZ = hexToInt(part.split("14")[1].trim())
def signedZ = unsignedZ > 32767 ? unsignedZ - 65536 : unsignedZ
xyzResults.z = signedZ
log.debug "Z Part: ${signedZ}"
if (garageSensor == "Yes")
garageEvent(signedZ)
}
}
getXyzResult(xyzResults, description)
}
@@ -583,4 +553,3 @@ private byte[] reverseArray(byte[] array) {
return array
}

View File

@@ -29,7 +29,7 @@ metadata {
tiles {
valueTile("power", "device.power", canChangeIcon: true) {
valueTile("power", "device.power") {
state "power", label: '${currentValue} W'
}

View File

@@ -273,7 +273,7 @@ User-Agent: CyberGarage-HTTP/1.0
def poll() {
log.debug "Executing 'poll'"
if (device.currentValue("currentIP") != "Offline")
runIn(30, setOffline)
runIn(10, setOffline)
new physicalgraph.device.HubAction("""POST /upnp/control/basicevent1 HTTP/1.1
SOAPACTION: "urn:Belkin:service:basicevent:1#GetBinaryState"
Content-Length: 277

View File

@@ -77,8 +77,9 @@ def parse(String description) {
def result = []
def bodyString = msg.body
if (bodyString) {
unschedule("setOffline")
unschedule("setOffline")
def body = new XmlSlurper().parseText(bodyString)
if (body?.property?.TimeSyncRequest?.text()) {
log.trace "Got TimeSyncRequest"
result << timeSyncResponse()
@@ -133,7 +134,7 @@ def refresh() {
def getStatus() {
log.debug "Executing WeMo Motion 'getStatus'"
if (device.currentValue("currentIP") != "Offline")
runIn(30, setOffline)
runIn(10, setOffline)
new physicalgraph.device.HubAction("""POST /upnp/control/basicevent1 HTTP/1.1
SOAPACTION: "urn:Belkin:service:basicevent:1#GetBinaryState"
Content-Length: 277

View File

@@ -28,7 +28,6 @@
command "subscribe"
command "resubscribe"
command "unsubscribe"
command "setOffline"
}
// simulator metadata
@@ -208,7 +207,7 @@ def subscribe(ip, port) {
def existingIp = getDataValue("ip")
def existingPort = getDataValue("port")
if (ip && ip != existingIp) {
log.debug "Updating ip from $existingIp to $ip"
log.debug "Updating ip from $existingIp to $ip"
updateDataValue("ip", ip)
def ipvalue = convertHexToIP(getDataValue("ip"))
sendEvent(name: "currentIP", value: ipvalue, descriptionText: "IP changed to ${ipvalue}")
@@ -276,7 +275,7 @@ def setOffline() {
def poll() {
log.debug "Executing 'poll'"
if (device.currentValue("currentIP") != "Offline")
runIn(30, setOffline)
runIn(10, setOffline)
new physicalgraph.device.HubAction("""POST /upnp/control/basicevent1 HTTP/1.1
SOAPACTION: "urn:Belkin:service:basicevent:1#GetBinaryState"
Content-Length: 277
@@ -291,4 +290,4 @@ User-Agent: CyberGarage-HTTP/1.0
</u:GetBinaryState>
</s:Body>
</s:Envelope>""", physicalgraph.device.Protocol.LAN)
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.3 KiB

View File

@@ -1,189 +0,0 @@
/**
* Vinli Home Beta
*
* Copyright 2015 Daniel
*
*/
definition(
name: "Vinli Home Connect",
namespace: "com.vinli.smartthings",
author: "Daniel",
description: "Allows Vinli users to connect their car to SmartThings",
category: "SmartThings Labs",
iconUrl: "https://d3azp77rte0gip.cloudfront.net/smartapps/baeb2e5d-ebd0-49fe-a4ec-e92417ae20bb/images/vinli_oauth_60.png",
iconX2Url: "https://d3azp77rte0gip.cloudfront.net/smartapps/baeb2e5d-ebd0-49fe-a4ec-e92417ae20bb/images/vinli_oauth_120.png",
iconX3Url: "https://d3azp77rte0gip.cloudfront.net/smartapps/baeb2e5d-ebd0-49fe-a4ec-e92417ae20bb/images/vinli_oauth_120.png",
oauth: true)
preferences {
section ("Allow external service to control these things...") {
input "switches", "capability.switch", multiple: true, required: true
input "locks", "capability.lock", multiple: true, required: true
}
}
mappings {
path("/devices") {
action: [
GET: "listAllDevices"
]
}
path("/switches") {
action: [
GET: "listSwitches"
]
}
path("/switches/:command") {
action: [
PUT: "updateSwitches"
]
}
path("/switches/:id/:command") {
action: [
PUT: "updateSwitch"
]
}
path("/locks/:command") {
action: [
PUT: "updateLocks"
]
}
path("/locks/:id/:command") {
action: [
PUT: "updateLock"
]
}
path("/devices/:id/:command") {
action: [
PUT: "commandDevice"
]
}
}
// returns a list of all devices
def listAllDevices() {
def resp = []
switches.each {
resp << [name: it.name, label: it.label, value: it.currentValue("switch"), type: "switch", id: it.id, hub: it.hub.name]
}
locks.each {
resp << [name: it.name, label: it.label, value: it.currentValue("lock"), type: "lock", id: it.id, hub: it.hub.name]
}
return resp
}
// returns a list like
// [[name: "kitchen lamp", value: "off"], [name: "bathroom", value: "on"]]
def listSwitches() {
def resp = []
switches.each {
resp << [name: it.displayName, value: it.currentValue("switch"), type: "switch", id: it.id]
}
return resp
}
void updateLocks() {
// use the built-in request object to get the command parameter
def command = params.command
if (command) {
// check that the switch supports the specified command
// If not, return an error using httpError, providing a HTTP status code.
locks.each {
if (!it.hasCommand(command)) {
httpError(501, "$command is not a valid command for all switches specified")
}
}
// all switches have the comand
// execute the command on all switches
// (note we can do this on the array - the command will be invoked on every element
locks."$command"()
}
}
void updateLock() {
def command = params.command
locks.each {
if (!it.hasCommand(command)) {
httpError(400, "$command is not a valid command for all lock specified")
}
if (it.id == params.id) {
it."$command"()
}
}
}
void updateSwitch() {
def command = params.command
switches.each {
if (!it.hasCommand(command)) {
httpError(400, "$command is not a valid command for all switches specified")
}
if (it.id == params.id) {
it."$command"()
}
}
}
void commandDevice() {
def command = params.command
def devices = []
switches.each {
devices << it
}
locks.each {
devices << it
}
devices.each {
if (it.id == params.id) {
if (!it.hasCommand(command)) {
httpError(400, "$command is not a valid command for specified device")
}
it."$command"()
}
}
}
void updateSwitches() {
// use the built-in request object to get the command parameter
def command = params.command
if (command) {
// check that the switch supports the specified command
// If not, return an error using httpError, providing a HTTP status code.
switches.each {
if (!it.hasCommand(command)) {
httpError(400, "$command is not a valid command for all switches specified")
}
}
// all switches have the comand
// execute the command on all switches
// (note we can do this on the array - the command will be invoked on every element
switches."$command"()
}
}
def installed() {
log.debug "Installed with settings: ${settings}"
}
def updated() {
log.debug "Updated with settings: ${settings}"
unsubscribe()
}

View File

@@ -1,69 +0,0 @@
/**
* EngieTestCenterSmartThingsSmartApp
*
* Copyright 2016 Eric
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
*/
definition(
name: "EngieTestCenterSmartThingsSmartApp",
namespace: "EngieTestCenterSmartThings",
author: "Eric",
description: "Test",
category: "My Apps",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png",
iconX3Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png")
//preferences {
// section("Title") {
// // TODO: put inputs here
// }
//}
preferences {
section("Turn on when motion detected:") {
input "themotion", "capability.motionSensor", required: true, title: "Where?"
}
section("Turn on when motion detected:") {
input "themotion2", "capability.motionSensor", required: true, title: "Where?"
}
section("Turn on this light") {
input "theswitch", "capability.switch", required: true
}
}
//required
def installed() {
//Can settings be queried?
log.debug "Installed with settings: ${settings}"
initialize()
}
def updated() {
//Can settings be queried?
log.debug "Updated with settings: ${settings}"
unsubscribe()
initialize()
}
//See here for available capabilities - http://docs.smartthings.com/en/latest/capabilities-reference.html#capabilities-taxonomy
def initialize() {
subscribe(themotion, "motion.active", motionDetectedHandler)
}
//event handlers ---------------------------
def motionDetectedHandler(evt) {
log.debug "motionDetectedHandler called: $evt"
theswitch.on()
}

View File

@@ -1,164 +1,427 @@
/**
* Nobody Home
*
* Author: brian@bevey.org
* Date: 12/19/14
* Author: brian@bevey.org, raychi@gmail.com
* Date: 12/02/2015
*
* Monitors a set of presence detectors and triggers a mode change when everyone has left.
* When everyone has left, sets mode to a new defined mode.
* When at least one person returns home, set the mode back to a new defined mode.
* When someone is home - or upon entering the home, their mode may change dependent on sunrise / sunset.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an "AS
* IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
definition(
name: "Nobody Home",
namespace: "imbrianj",
author: "brian@bevey.org",
description: "When everyone leaves, change mode. If at least one person home, switch mode based on sun position.",
category: "Mode Magic",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience%402x.png"
/**
* Monitors a set of presence sensors and trigger appropriate mode
* based on configured modes and sunrise/sunset time.
*
* - When everyone is away [Away]
* - When someone is home during the day [Home]
* - When someone is home at the night [Night]
*/
// ********** App related functions **********
// The definition provides metadata about the App to SmartThings.
definition (
name: "Nobody Home",
namespace: "imbrianj",
author: "brian@bevey.org",
description: "Automatically set Away/Home/Night mode based on a set of presence sensors and sunrise/sunset time.",
category: "Mode Magic",
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png",
iconX3Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience@2x.png"
)
// The preferences defines information the App needs from the user.
preferences {
section("When all of these people leave home") {
input "people", "capability.presenceSensor", multiple: true
}
section("Change to this mode to...") {
input "newAwayMode", "mode", title: "Everyone is away"
input "newSunsetMode", "mode", title: "At least one person home and nightfall"
input "newSunriseMode", "mode", title: "At least one person home and sunrise"
}
section("Away threshold (defaults to 10 min)") {
input "awayThreshold", "decimal", title: "Number of minutes", required: false
}
section("Notifications") {
input "sendPushMessage", "enum", title: "Send a push notification?", metadata:[values:["Yes","No"]], required:false
}
}
def installed() {
init()
}
def updated() {
unsubscribe()
init()
}
def init() {
subscribe(people, "presence", presence)
subscribe(location, "sunrise", setSunrise)
subscribe(location, "sunset", setSunset)
state.sunMode = location.mode
}
def setSunrise(evt) {
changeSunMode(newSunriseMode)
}
def setSunset(evt) {
changeSunMode(newSunsetMode)
}
def changeSunMode(newMode) {
state.sunMode = newMode
if(everyoneIsAway() && (location.mode == newAwayMode)) {
log.debug("Mode is away, not evaluating")
}
else if(location.mode != newMode) {
def message = "${app.label} changed your mode to '${newMode}'"
send(message)
setLocationMode(newMode)
}
else {
log.debug("Mode is the same, not evaluating")
}
}
def presence(evt) {
if(evt.value == "not present") {
log.debug("Checking if everyone is away")
if(everyoneIsAway()) {
log.info("Starting ${newAwayMode} sequence")
def delay = (awayThreshold != null && awayThreshold != "") ? awayThreshold * 60 : 10 * 60
runIn(delay, "setAway")
}
}
else {
if(location.mode != state.sunMode) {
log.debug("Checking if anyone is home")
if(anyoneIsHome()) {
log.info("Starting ${state.sunMode} sequence")
changeSunMode(state.sunMode)
}
section("Presence sensors to monitor") {
input "people", "capability.presenceSensor", multiple: true
}
else {
log.debug("Mode is the same, not evaluating")
}
}
}
def setAway() {
if(everyoneIsAway()) {
if(location.mode != newAwayMode) {
def message = "${app.label} changed your mode to '${newAwayMode}' because everyone left home"
log.info(message)
send(message)
setLocationMode(newAwayMode)
section("Mode setting") {
input "newAwayMode", "mode", title: "Everyone is away"
input "newSunriseMode", "mode", title: "Someone is home during the day"
input "newSunsetMode", "mode", title: "Someone is home at night"
}
else {
log.debug("Mode is the same, not evaluating")
section("Mode change delay (minutes)") {
input "awayThreshold", "decimal", title: "Away delay [5m]", required: false
input "arrivalThreshold", "decimal", title: "Arrival delay [2m]", required: false
}
}
else {
log.info("Somebody returned home before we set to '${newAwayMode}'")
}
section("Notifications") {
input "sendPushMessage", "bool", title: "Push notification", required:false
}
}
private everyoneIsAway() {
def result = true
if(people.findAll { it?.currentPresence == "present" }) {
result = false
}
log.debug("everyoneIsAway: ${result}")
return result
// called when the user installs the App
def installed()
{
log.debug("installed() @${location.name}: ${settings}")
initialize(true)
}
private anyoneIsHome() {
def result = false
if(people.findAll { it?.currentPresence == "present" }) {
result = true
}
log.debug("anyoneIsHome: ${result}")
return result
// called when the user installs the app, or changes the App
// preference
def updated()
{
log.debug("updated() @${location.name}: ${settings}")
unsubscribe()
initialize(false)
}
private send(msg) {
if(sendPushMessage != "No") {
log.debug("Sending push message")
sendPush(msg)
}
def initialize(isInstall)
{
// subscribe to all the events we care about
log.debug("Subscribing to events ...")
log.debug(msg)
// thing to subscribe, attribute/state we care about, and callback fn
subscribe(people, "presence", presenceHandler)
subscribe(location, "sunrise", sunriseHandler)
subscribe(location, "sunset", sunsetHandler)
// set the optional parameter values. these are not available
// directly until the app has initialized (that is,
// installed/updated has returned). so here we access them through
// the settings object, as otherwise will get an exception.
// store information we need in state object so we can get access
// to it later in our event handlers.
// calculate the away threshold in seconds. can't use the simpler
// default falsy value, as value of 0 (no delay) is evaluated to
// false (not specified), but we want 0 to represent no delay. so
// we compare against null explicitly to see if the user has set a
// value or not.
if (settings.awayThreshold == null) {
settings.awayThreshold = 5 // default away 5 minute
}
state.awayDelay = (int) settings.awayThreshold * 60
log.debug("awayThreshold set to " + state.awayDelay + " second(s)")
if (settings.arrivalThreshold == null) {
settings.arrivalThreshold = 2 // default arrival 2 minute
}
state.arrivalDelay = (int) settings.arrivalThreshold * 60
log.debug("arrivalThreshold set to " + state.arrivalDelay + " second(s)")
// get push notification setting
state.isPush = settings.sendPushMessage ? true : false
log.debug("sendPushMessage set to " + state.isPush)
// on install (not update), figure out what mode we should be in
// IF someone's home. This value is needed so that when a presence
// sensor is triggered, we know what mode to set the system to, as
// the sunrise/sunset event handler may not be triggered yet after
// a fresh install.
if (isInstall) {
// TODO: for now, we simply assume daytime. a better approach
// would be to figure out whether current time is day or
// night, and set it appropriately. However there
// doesn't seem to be a way to query this directly
// without a zip code. This will become the correct
// value at the next sunrise/sunset event.
log.debug("No sun info yet, assuming daytime")
state.modeIfHome = newSunriseMode
// set keep a separate sun mode state so we can show a more
// helpful message when sun events are triggered.
state.currentSunMode = "sunUnknown"
state.eventDevice = "" // last event device
// device that triggered timer. This is not necessarily the
// eventDevice. For example, if A arrives, kick off timer,
// then b arrives before timer elapsed, we want the
// notification message to reference A, not B.
state.timerDevice = null
// anything in flight? We use this to avoid scheduling
// duplicate timers (so we don't extend the timer).
state.pendingOp = "init"
// now set the correct mode for the location. This way, we
// don't need to wait for the next sun/presence event.
// we schedule this action to run after the app has fully
// initialized. This way, the app install is faster and the
// user customized app name is used in the notification.
runIn(7, "setInitialMode")
}
// On update, we don't change state.modeIfHome. This is so that we
// preserve the current sun rise/set state we obtained in earlier
// sunset/sunrise handler. This way the app remains in the correct
// sun state when the user reconfigures it.
}
def setInitialMode()
{
changeSunMode(state.modeIfHome)
state.pendingOp = null
}
// ********** sunrise/sunset handling **********
// event handler when the sunrise time is reached
def sunriseHandler(evt)
{
// we store the mode we should be in, IF someone's home
state.modeIfHome = newSunriseMode
state.currentSunMode = "sunRise"
// change mode if someone's home, otherwise set to away
changeSunMode(newSunriseMode)
}
// event handler when the sunset time is reached
def sunsetHandler(evt)
{
// we store the mode we should be in, IF someone's home
state.modeIfHome = newSunsetMode
state.currentSunMode = "sunSet"
// change mode if someone's home, otherwise set to away
changeSunMode(newSunsetMode)
}
def changeSunMode(newMode)
{
// if everyone is away, we need to check and ensure the system is
// in away mode.
if (isEveryoneAway()) {
// this shouldn not happen normally as the mode should already
// be changed during presenceHandler, but in case this is not
// done, such as when app is initially installed while away,
// and system is not in away mode, then we toggle it to away
// at the sun rise/set event.
changeMode(newAwayMode, " because no one is present")
} else {
// someone is home, we update the mode depending on
// sunrise/sunset.
if (state.currentSunMode == "sunRise") {
changeMode(newMode, " because it's sunrise")
} else if (state.currentSunMode == "sunSet") {
changeMode(newMode, " because it's sunset")
} else {
changeMode(newMode)
}
}
}
// ********** presence handling **********
// event handler when presence sensor changes state
def presenceHandler(evt)
{
// get the device name that resulted in the change
state.eventDevice= evt.device?.displayName
// is setInitialMode() still pending?
if (state.pendingOp == "init") {
log.debug("Pending ${state.pendingOp} op still in progress, ignoring presence event")
return
}
if (evt.value == "not present") {
handleDeparture()
} else {
handleArrival()
}
}
def handleDeparture()
{
log.info("${state.eventDevice} left ${location.name}")
// do nothing if someone's still home
if (!isEveryoneAway()) {
log.info("Someone is still present, no actions needed")
return
}
// Now we set away mode. We perform the following actions even if
// home is already in away mode because an arrival timer may be
// pending, and scheduling delaySetMode() has the nice effect of
// canceling any previous pending timer, which is what we want to
// do. So we do this even if delay is 0.
log.info("Scheduling ${newAwayMode} mode in " + state.awayDelay + "s")
state.pendingOp = "away"
state.timerDevice = state.eventDevice
// we always use runIn(). This has the benefit of automatically
// replacing any pending arrival/away timer. if any arrival timer
// is active, it will be clobbered with this away timer. If any
// away timer is active, it will be extended with this new timeout
// (though normally it should not happen)
runIn(state.awayDelay, "delaySetMode")
}
def handleArrival()
{
// someone returned home, set home/night mode after delay
log.info("${state.eventDevice} arrived at ${location.name}")
def numHome = isAnyoneHome()
if (!numHome) {
// no one home, do nothing for now (should NOT happen)
log.warn("${deviceName} arrived, but isAnyoneHome() returned false!")
return
}
if (numHome > 1) {
// not the first one home, do nothing, as any action that
// should happen would've happened when the first sensor
// arrived. this is the opposite of isEveryoneAway() where we
// don't do anything if someone's still home.
log.debug("Someone is already present, no actions needed")
return
}
// check if any pending arrival timer is already active. we want
// the timer to trigger when the 1st person arrives, but not
// extended when the 2nd person arrives later. this should not
// happen because of the >1 check above, but just in case.
if (state.pendingOp == "arrive") {
log.debug("Pending ${state.pendingOp} op already in progress, do nothing")
return
}
// now we set home/night mode
log.info("Scheduling ${state.modeIfHome} mode in " + state.arrivalDelay + "s")
state.pendingOp = "arrive"
state.timerDevice = state.eventDevice
// if any away timer is active, it will be clobbered with
// this arrival timer
runIn(state.arrivalDelay, "delaySetMode")
}
// ********** helper functions **********
// change the system to the new mode, unless its already in that mode.
def changeMode(newMode, reason="")
{
if (location.mode != newMode) {
// notification message
def message = "${location.name} changed mode from '${location.mode}' to '${newMode}'" + reason
setLocationMode(newMode)
send(message) // send message after changing mode
} else {
log.debug("${location.name} is already in ${newMode} mode, no actions needed")
}
}
// create a useful departure/arrival reason string
def reasonStr(isAway, delaySec, delayMin)
{
def reason
// if we are invoked by timer, use the stored timer trigger
// device, otherwise use the last event device
if (state.timerDevice) {
reason = " because ${state.timerDevice} "
} else {
reason = " because ${state.eventDevice} "
}
if (isAway) {
reason += "left"
} else {
reason += "arrived"
}
if (delaySec) {
if (delaySec > 60) {
if (delayMin == null) {
delayMin = (int) delaySec / 60
}
reason += " ${delayMin} minutes ago"
} else {
reason += " ${delaySec}s ago"
}
}
return reason
}
// http://docs.smartthings.com/en/latest/smartapp-developers-guide/scheduling.html#schedule-from-now
//
// By default, if a method is scheduled to run in the future, and then
// another call to runIn with the same method is made, the last one
// overwrites the previously scheduled method.
//
// We use the above property to schedule our arrval/departure delay
// using the same function so we don't have to worry about
// arrival/departure timer firing independently and complicating code.
def delaySetMode()
{
def newMode = null
def reason = ""
// timer has elapsed, check presence status to figure out what we
// need to do
if (isEveryoneAway()) {
reason = reasonStr(true, state.awayDelay, awayThreshold)
newMode = newAwayMode
if (state.pendingOp) {
log.debug("${state.pendingOp} timer elapsed: everyone is away")
}
} else {
reason = reasonStr(false, state.arrivalDelay, arrivalThreshold)
newMode = state.modeIfHome
if (state.pendingOp) {
log.debug("${state.pendingOp} timer elapsed: someone is home")
}
}
// now change the mode
changeMode(newMode, reason);
state.pendingOp = null
state.timerDevice = null
}
private isEveryoneAway()
{
def result = true
if (people.findAll { it?.currentPresence == "present" }) {
result = false
}
// log.debug("isEveryoneAway: ${result}")
return result
}
// return the number of people that are home
private isAnyoneHome()
{
def result = 0
// iterate over our people variable that we defined
// in the preferences method
for (person in people) {
if (person.currentPresence == "present") {
result++
}
}
return result
}
private send(msg)
{
if (state.isPush) {
log.debug("Sending push notification")
sendPush(msg)
} else {
log.debug("Sending notification")
sendNotificationEvent(msg)
}
log.info(msg)
}

View File

@@ -13,7 +13,7 @@ preferences{
input "lock1", "capability.lock", required: true
}
section("Select the door contact sensor:") {
input "contact", "capability.contactSensor", required: true
input "contact", "capability.contactSensor", required: true
}
section("Automatically lock the door when closed...") {
input "minutesLater", "number", title: "Delay (in minutes):", required: true
@@ -22,10 +22,9 @@ preferences{
input "secondsLater", "number", title: "Delay (in seconds):", required: true
}
section( "Notifications" ) {
input("recipients", "contact", title: "Send notifications to", required: false) {
input "phoneNumber", "phone", title: "Warn with text message (optional)", description: "Phone Number", required: false
}
}
input "sendPushMessage", "enum", title: "Send a push notification?", metadata:[values:["Yes", "No"]], required: false
input "phoneNumber", "phone", title: "Enter phone number to send text notification.", required: false
}
}
def installed(){
@@ -43,73 +42,55 @@ def initialize(){
subscribe(lock1, "lock", doorHandler, [filterEvents: false])
subscribe(lock1, "unlock", doorHandler, [filterEvents: false])
subscribe(contact, "contact.open", doorHandler)
subscribe(contact, "contact.closed", doorHandler)
subscribe(contact, "contact.closed", doorHandler)
}
def lockDoor(){
log.debug "Locking the door."
lock1.lock()
if(location.contactBookEnabled) {
if ( recipients ) {
log.debug ( "Sending Push Notification..." )
sendNotificationToContacts( "${lock1} locked after ${contact} was closed for ${minutesLater} minutes!", recipients)
}
}
if (phoneNumber) {
log.debug("Sending text message...")
sendSms( phoneNumber, "${lock1} locked after ${contact} was closed for ${minutesLater} minutes!")
}
log.debug ( "Sending Push Notification..." )
if ( sendPushMessage != "No" ) sendPush( "${lock1} locked after ${contact} was closed for ${minutesLater} minutes!" )
log.debug("Sending text message...")
if ( phoneNumber != "0" ) sendSms( phoneNumber, "${lock1} locked after ${contact} was closed for ${minutesLater} minutes!" )
}
def unlockDoor(){
log.debug "Unlocking the door."
lock1.unlock()
if(location.contactBookEnabled) {
if ( recipients ) {
log.debug ( "Sending Push Notification..." )
sendNotificationToContacts( "${lock1} unlocked after ${contact} was opened for ${secondsLater} seconds!", recipients)
}
}
if ( phoneNumber ) {
log.debug("Sending text message...")
sendSms( phoneNumber, "${lock1} unlocked after ${contact} was opened for ${secondsLater} seconds!")
}
log.debug ( "Sending Push Notification..." )
if ( sendPushMessage != "No" ) sendPush( "${lock1} unlocked after ${contact} was opened for ${secondsLater} seconds!" )
log.debug("Sending text message...")
if ( phoneNumber != "0" ) sendSms( phoneNumber, "${lock1} unlocked after ${contact} was opened for ${secondsLater} seconds!" )
}
def doorHandler(evt){
if ((contact.latestValue("contact") == "open") && (evt.value == "locked")) { // If the door is open and a person locks the door then...
//def delay = (secondsLater) // runIn uses seconds
runIn( secondsLater, unlockDoor ) // ...schedule (in minutes) to unlock... We don't want the door to be closed while the lock is engaged.
def delay = (secondsLater) // runIn uses seconds
runIn( delay, unlockDoor ) // ...schedule (in minutes) to unlock... We don't want the door to be closed while the lock is engaged.
}
else if ((contact.latestValue("contact") == "open") && (evt.value == "unlocked")) { // If the door is open and a person unlocks it then...
unschedule( unlockDoor ) // ...we don't need to unlock it later.
}
}
else if ((contact.latestValue("contact") == "closed") && (evt.value == "locked")) { // If the door is closed and a person manually locks it then...
unschedule( lockDoor ) // ...we don't need to lock it later.
}
else if ((contact.latestValue("contact") == "closed") && (evt.value == "unlocked")) { // If the door is closed and a person unlocks it then...
//def delay = (minutesLater * 60) // runIn uses seconds
runIn( (minutesLater * 60), lockDoor ) // ...schedule (in minutes) to lock.
def delay = (minutesLater * 60) // runIn uses seconds
runIn( delay, lockDoor ) // ...schedule (in minutes) to lock.
}
else if ((lock1.latestValue("lock") == "unlocked") && (evt.value == "open")) { // If a person opens an unlocked door...
unschedule( lockDoor ) // ...we don't need to lock it later.
}
else if ((lock1.latestValue("lock") == "unlocked") && (evt.value == "closed")) { // If a person closes an unlocked door...
//def delay = (minutesLater * 60) // runIn uses seconds
runIn( (minutesLater * 60), lockDoor ) // ...schedule (in minutes) to lock.
}
def delay = (minutesLater * 60) // runIn uses seconds
runIn( delay, lockDoor ) // ...schedule (in minutes) to lock.
}
else { //Opening or Closing door when locked (in case you have a handle lock)
log.debug "Unlocking the door."
lock1.unlock()
if(location.contactBookEnabled) {
if ( recipients ) {
log.debug ( "Sending Push Notification..." )
sendNotificationToContacts( "${lock1} unlocked after ${contact} was opened or closed when ${lock1} was locked!", recipients)
}
}
if ( phoneNumber ) {
log.debug("Sending text message...")
sendSms( phoneNumber, "${lock1} unlocked after ${contact} was opened or closed when ${lock1} was locked!")
}
}
log.debug "Unlocking the door."
lock1.unlock()
log.debug ( "Sending Push Notification..." )
if ( sendPushMessage != "No" ) sendPush( "${lock1} unlocked after ${contact} was opened or closed when ${lock1} was locked!" )
log.debug("Sending text message...")
if ( phoneNumber != "0" ) sendSms( phoneNumber, "${lock1} unlocked after ${contact} was opened or closed when ${lock1} was locked!" )
}
}

View File

@@ -22,9 +22,9 @@ definition(
author: "SmartThings & Joe Geiger",
description: "Control your Bose® SoundTouch® when certain actions take place in your home.",
category: "SmartThings Labs",
iconUrl: "https://d3azp77rte0gip.cloudfront.net/smartapps/fcf1d93a-ba0b-4324-b96f-e5b5487dfaf5/images/BoseST_icon.png",
iconX2Url: "https://d3azp77rte0gip.cloudfront.net/smartapps/fcf1d93a-ba0b-4324-b96f-e5b5487dfaf5/images/BoseST_icon@2x.png",
iconX3Url: "https://d3azp77rte0gip.cloudfront.net/smartapps/fcf1d93a-ba0b-4324-b96f-e5b5487dfaf5/images/BoseST_icon@2x-1.png"
iconUrl: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience.png",
iconX2Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience%402x.png",
iconX3Url: "https://s3.amazonaws.com/smartapp-icons/Convenience/Cat-Convenience%402x.png"
)
preferences {

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.8 KiB